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Play Defiance for Free on This Weekend | Ten Ton Hammer

Join Defiance this weekend for a show marathon and rerun Episode Missions with a free trial from Steam.

Source: Ten Ton Hammer


The Summoner's Guidebook: Why you shouldn't always buy Deathcap on LoL casters

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Once upon a time (OK, a few weeks ago), I was playing an ARAM as Diana. I had a fairly bad score (I'm passive and don't chase kills), and we lost. One of my teammates blamed me, claiming my item build was awful. It was largely because I didn't build Rabadon's Deathcap.

Deathcap is one of the perennial caster items in League of Legends. Not only does it give an enormous amount of ability power, but it also increases all of your ability power (including what it grants) by a whopping 30%. This seems so ridiculously powerful! Even though it's expensive, 30% increase in AP is such a huge boost to damage that it can't be beaten.

Is this really the case, though? In Summoner's Rift, I completely agree that Deathcap is a great item. In Twisted Treeline, Wooglet's Witchcap (the replacement item for Deathcap) is also incredible. However, in Dominion and ARAM, the fast-paced action and frequent conflicts change the nature of the wizard hats considerably.

Continue reading The Summoner's Guidebook: Why you shouldn't always buy Deathcap on LoL casters

The Summoner's Guidebook: Why you shouldn't always buy Deathcap on LoL casters originally appeared on Massively on Thu, 23 May 2013 21:00:00 EST. Please see our terms for use of feeds.

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    Source: Massively


    Champions' Forum Malvanum alert now live

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    Have you ever wanted to battle for galactic glory on the moon? Now you can thanks to Champions Online's Forum Malvanum alert. The new content just went live, and Cryptic says that player heroes will need to "defeat some of the the most dangerous monsters and gladiators from around the universe" in order to become champions of the Lunar Games.

    "The Lunar Games include ten rounds of enemies, with some variation in each run," according to Cryptic's announcement post. "Heroes who complete the first five rounds are guaranteed a prize as worthy competitors. More rewards will be granted by Tateklys for defeating the time-limited sixth through tenth rounds, including a climactic final fight with Firewing himself, reigning champion of the Games. Rewards include costume pieces, resources and more."

    [Thanks Matixzun!]

    Champions' Forum Malvanum alert now live originally appeared on Massively on Thu, 23 May 2013 20:30:00 EST. Please see our terms for use of feeds.

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    Source: Massively


    What if players could create the side quests for MMORPGs, do you think would this make the game more interesting/entertaining? Do you think this could work?

    Ive been thinking of a interesting idea to go with the whole sandbox idea and keeping players interested in MMORPG games. As you know with alot of MMORPGs the side quests tend to be something along the lines of go here and kill X amount of creatures or obtain X amount of resources from creatures.

    How much more entertaining and rewarding would it be if the players where the ones creating the side quests, say a higher leveled player needs a certain resource to craft an item but this resource is obtained from lower leveled creatures. Instead of wasting their time grinding the resource themselves they could, they could post it as a quest for lower leveled players. The reward could be of their choosing. I have not quite thought out how exactly to work this, something along the lines of their own money maybe even experience, or an item even. This would give the possibility of endless amounts of side quests as it could range from bounties on peoples heads (if say you had a law system in the game) to simply protection for travel or even possibly clearing out basements or courtyards of creatures of a higher leveled players house/refuge etc. If you could somehow make this system work that lower leveled players could 'hire' higher leveled players with a worthwhile reward for the higher leveled players then everyone would win. Of course there would also be other npc quests such as main quests, specific quests or even other side quests. I believe this would create more incentive to complete these side quests as you would be doing favors for other players and possibly even creating relationships, say maybe a favorite customer, or specific assassin/thief you want to get the job done. There could be reputations grown. This would also create alot of competition to get the job done first competing with other bounty hunters etc.

    Would like to hear thoughts and feedback on this idea even the bad. Though this is just an idea im putting out there not even sure how it would work exactly.

    submitted by Smiley-Face
    [link] [3 comments]
    Source: reddit /MMORPG


    BioWare responds to SWTOR Legacy system exploits and bans

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    BioWare has followed up on the recent Legacy system/crystal banning brouhaha that resulted in the temporary banning of some players from Star Wars: The Old Republic. Community manager Eric Musco says that less than 150 people were incorrectly flagged, and if you're one of those folks you should have already received a message from customer service.

    "If you have not had your suspension reversed and you feel this was in error, please contact accountdisputes@swtor.com and they will be able to look into the issue further," Musco writes.

    [Thanks Olorunsegun Adewumi!]

    BioWare responds to SWTOR Legacy system exploits and bans originally appeared on Massively on Thu, 23 May 2013 20:00:00 EST. Please see our terms for use of feeds.

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    Source: Massively


    Ken Hartsook discusses Ultima Forever from behind the scenes

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    Looking forward to having some nostalgic adventures with Ultima Forever when it releases this summer? Then you might enjoy a trip behind the scenes of development with Ken Hartsook, a software engineer working on the title at Mythic. Hartsook is the subject of a new video detailing some of the programming challenges associated with bringing Ultima Forever to the iOS family of devices as well as his favorite parts of the game as it approaches launch.

    According to Hartsook, one of the biggest challenges was finding a control scheme that worked for tablets and smartphones, which meant deviating substantially from classic control models. He also discusses the tilesets in the game and his experience playing a Fighter in the test version of the game. So if your iPad is ready and waiting for a chance to take the jump into Britannia, check out the full interview just past the break.

    Continue reading Ken Hartsook discusses Ultima Forever from behind the scenes

    Ken Hartsook discusses Ultima Forever from behind the scenes originally appeared on Massively on Thu, 23 May 2013 19:00:00 EST. Please see our terms for use of feeds.

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    Source: Massively


    CCP Games World of Darkness Presentation at Fanfest minus the cinematic they showed.

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    Source: reddit /MMORPG


    Eldevin, APB: Reloaded and Age of Conan Unchained | The Daily XP May 23rd

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    Source: reddit /MMORPG


    Plastic Wax Studios targets MMO and mobile cinematics

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    If you found yourself impressed when you watched the four-minute cinematic opening for Neverwinter, then address all kudos and praise to Plastic Wax Studios. The company has previously focused on console titles, although it recently stated that it is branching out to provide cinematics for MMOs and mobile titles as well.

    Executive Vice President Dane Maddams touts the studio's high fidelity and skill when it comes to these trailers: "We aimed to really push technology and art to compelling and cutting edge realism with our recent release of the Director's Cut cinematic for Perfect World's Neverwinter. The cinematics were carefully designed to enhance the story in a never seen before narrative and build anticipation for the title to new heights."

    If you haven't watched the Neverwinter cinematic yet, you can do so after the jump.

    [Source: Plastic Wax Studios press release]

    Continue reading Plastic Wax Studios targets MMO and mobile cinematics

    Plastic Wax Studios targets MMO and mobile cinematics originally appeared on Massively on Thu, 23 May 2013 18:00:00 EST. Please see our terms for use of feeds.

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      Source: Massively


      An Exclusive Q&A with STO's Daniel Stahl

      submitted by blackhydra866
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      Source: reddit /MMORPG


      Creating ESO: The Wamasu

      submitted by blackhydra866
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      Source: reddit /MMORPG


      Final Fantasy XIV: A Realm Reborn Launch Set for August 27th | Ten Ton Hammer

      Square Enix has set the date for the return of Final Fantasy XIV and announced pre-order details for PC and PlayStation 3.

      Source: Ten Ton Hammer


      Eldevin Closed Beta Phase 2 Starts Today | Ten Ton Hammer

      Eldevin launches into the second phase of its closed beta today with a plethora of new features and content.

      Source: Ten Ton Hammer


      Progress Report - MechWarrior Online | Ten Ton Hammer

      MechWarrior Online has come a long way since we last played. Are the changes Piranah Games has implemented enough to make this free-to-play worthy of a download? Our project update has the details.
      Source: Ten Ton Hammer


      Wargaming Pledges Funding Support for Open-Source Development Foundations | Ten Ton Hammer

      Wargaming offers funding support for three foundations of open-source development with Linux, Django, and Wikimedia.

      Source: Ten Ton Hammer


      UFO Online: UFO Online Closed Beta Key Handout!

      Welcome to the UFO Online closed beta! Experience intense tactical combat directly in your browser, playing against thousands of others in head-to-head turn-based battles. This is an opportunity to get early access to the game, shape it with your feedback, and prepare to be at the top of the leader boards when we finally go live! Get your key now!

      Source: MMORPG.COM News


      Arcane Legends: Expansion to Launch Today

      SpaceTime Studios has announced that the latest expansion to Arcane Legends will launch today. Called Battle of Nordr, the expansion raises the level cap and adds a bunch of new wintry content to the game.

      Source: MMORPG.COM News


      Everlight: Open Beta Restarts

      The Everlight open beta has restarted after experiencing some stability issues on the initial launch. Developers have worked to stabilize servers and are ready to invite players back into the game.

      Source: MMORPG.COM News


      General: Lunaria Online Alpha Testing Begins

      R2 Games has announced that alpha testing for its upcoming side-scrolling MMO, Lunaria Story, has kicked off as of 10:00 a.m. EST today. According to R2 Games, Lunaria combines the best elements of MMOs and platform titles to create a unique experience.

      Source: MMORPG.COM News


      Star Trek Online: Legacy Packs Unveiled

      Perfect World Entertainment and Cryptic Studios have taken the wraps off the forthcoming 'legacy packs' that Star Trek Online players can purchase in anticipation of the Legacy of Romulus expansion set to go live later this spring. Packs can be purchased on the official site for either $124.99 or $31.99.

      Source: MMORPG.COM News


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