
Join Defiance this weekend for a show marathon and rerun Episode Missions with a free trial from Steam.
Filed under: Opinion, Free-to-Play, Guides, MOBA, League of Legends, The Summoner's Guidebook
Once upon a time (OK, a few weeks ago), I was playing an ARAM as Diana. I had a fairly bad score (I'm passive and don't chase kills), and we lost. One of my teammates blamed me, claiming my item build was awful. It was largely because I didn't build Rabadon's Deathcap.Continue reading The Summoner's Guidebook: Why you shouldn't always buy Deathcap on LoL casters
The Summoner's Guidebook: Why you shouldn't always buy Deathcap on LoL casters originally appeared on Massively on Thu, 23 May 2013 21:00:00 EST. Please see our terms for use of feeds.
Filed under: Super-hero, Game Mechanics, MMO Industry, Patches, News Items, PvE, Free-to-Play, Champions Online, Dungeons
Have you ever wanted to battle for galactic glory on the moon? Now you can thanks to Champions Online's Forum Malvanum alert. The new content just went live, and Cryptic says that player heroes will need to "defeat some of the the most dangerous monsters and gladiators from around the universe" in order to become champions of the Lunar Games.Champions' Forum Malvanum alert now live originally appeared on Massively on Thu, 23 May 2013 20:30:00 EST. Please see our terms for use of feeds.
Ive been thinking of a interesting idea to go with the whole sandbox idea and keeping players interested in MMORPG games. As you know with alot of MMORPGs the side quests tend to be something along the lines of go here and kill X amount of creatures or obtain X amount of resources from creatures.
How much more entertaining and rewarding would it be if the players where the ones creating the side quests, say a higher leveled player needs a certain resource to craft an item but this resource is obtained from lower leveled creatures. Instead of wasting their time grinding the resource themselves they could, they could post it as a quest for lower leveled players. The reward could be of their choosing. I have not quite thought out how exactly to work this, something along the lines of their own money maybe even experience, or an item even. This would give the possibility of endless amounts of side quests as it could range from bounties on peoples heads (if say you had a law system in the game) to simply protection for travel or even possibly clearing out basements or courtyards of creatures of a higher leveled players house/refuge etc. If you could somehow make this system work that lower leveled players could 'hire' higher leveled players with a worthwhile reward for the higher leveled players then everyone would win. Of course there would also be other npc quests such as main quests, specific quests or even other side quests. I believe this would create more incentive to complete these side quests as you would be doing favors for other players and possibly even creating relationships, say maybe a favorite customer, or specific assassin/thief you want to get the job done. There could be reputations grown. This would also create alot of competition to get the job done first competing with other bounty hunters etc.
Would like to hear thoughts and feedback on this idea even the bad. Though this is just an idea im putting out there not even sure how it would work exactly.
Filed under: Sci-Fi, Game Mechanics, MMO Industry, News Items, Free-to-Play, Star Wars: The Old Republic
BioWare has followed up on the recent Legacy system/crystal banning brouhaha that resulted in the temporary banning of some players from Star Wars: The Old Republic. Community manager Eric Musco says that less than 150 people were incorrectly flagged, and if you're one of those folks you should have already received a message from customer service.BioWare responds to SWTOR Legacy system exploits and bans originally appeared on Massively on Thu, 23 May 2013 20:00:00 EST. Please see our terms for use of feeds.
Filed under: Fantasy, Video, Game Mechanics, Previews, News Items, Mobile
Looking forward to having some nostalgic adventures with Ultima Forever when it releases this summer? Then you might enjoy a trip behind the scenes of development with Ken Hartsook, a software engineer working on the title at Mythic. Hartsook is the subject of a new video detailing some of the programming challenges associated with bringing Ultima Forever to the iOS family of devices as well as his favorite parts of the game as it approaches launch.Continue reading Ken Hartsook discusses Ultima Forever from behind the scenes
Ken Hartsook discusses Ultima Forever from behind the scenes originally appeared on Massively on Thu, 23 May 2013 19:00:00 EST. Please see our terms for use of feeds.
Source: reddit /MMORPG
| submitted by DailyMMORPGNewsVideo [link] [comment] |
Filed under: Fantasy, Trailers, Video, MMO Industry, Free-to-Play, Neverwinter
If you found yourself impressed when you watched the four-minute cinematic opening for Neverwinter, then address all kudos and praise to Plastic Wax Studios. The company has previously focused on console titles, although it recently stated that it is branching out to provide cinematics for MMOs and mobile titles as well.Continue reading Plastic Wax Studios targets MMO and mobile cinematics
Plastic Wax Studios targets MMO and mobile cinematics originally appeared on Massively on Thu, 23 May 2013 18:00:00 EST. Please see our terms for use of feeds.
| submitted by blackhydra866 [link] [comment] |
| submitted by blackhydra866 [link] [comment] |
Square Enix has set the date for the return of Final Fantasy XIV and announced pre-order details for PC and PlayStation 3.
Eldevin launches into the second phase of its closed beta today with a plethora of new features and content.
Wargaming offers funding support for three foundations of open-source development with Linux, Django, and Wikimedia.
Welcome to the UFO Online closed beta! Experience intense tactical combat directly in your browser, playing against thousands of others in head-to-head turn-based battles. This is an opportunity to get early access to the game, shape it with your feedback, and prepare to be at the top of the leader boards when we finally go live! Get your key now!
SpaceTime Studios has announced that the latest expansion to Arcane Legends will launch today. Called Battle of Nordr, the expansion raises the level cap and adds a bunch of new wintry content to the game.
The Everlight open beta has restarted after experiencing some stability issues on the initial launch. Developers have worked to stabilize servers and are ready to invite players back into the game.
R2 Games has announced that alpha testing for its upcoming side-scrolling MMO, Lunaria Story, has kicked off as of 10:00 a.m. EST today. According to R2 Games, Lunaria combines the best elements of MMOs and platform titles to create a unique experience.
Perfect World Entertainment and Cryptic Studios have taken the wraps off the forthcoming 'legacy packs' that Star Trek Online players can purchase in anticipation of the Legacy of Romulus expansion set to go live later this spring. Packs can be purchased on the official site for either $124.99 or $31.99.
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