is this page to buy ESO legit ? http://www.dlgamer.us/download-the_elder_scrolls_online-pc_games-p-19435.html
also can someone explain me what are they refering when they said install platform?
Hello, I just downloaded Tera. Before I start is there any advice a new player should know? I'm interested in a magic type. What do you wish you knew before you started. Thanks for advice.
Mark Jacobs took to writing almost a full novella about Camelot Unchained, thanking the community for their support up until this point, and details about the stealth system. Dark Age of Camelot had one of the most interesting stealth systems in any MMO to date. The fear of stealthers were very real. I don't know if it was so much the actual stealth mechanics, or if it was the fact that the stealthers provided an infinite value to not only players engaging in RvR, but made going in small groups a true fearful experience. Really, there was nothing more scary than leaving your keep and walking through one of the border keeps (my goodness I've forgotten their name) in emain only to instantly die and look at another 15 minutes to come back.
Really, DAoC stealthers were sort of like slendermen. If you were at a point you could see them and they were right behind you, you were dead, but if you seen one approaching then pshaw get off my lawn slender. In a way, Camelot Unchained is trying to bring this feeling back, but also making sure stealthers have a complex enough gameplay that they're hard, but the difficulty is rewarding beyond oh it's hard to play. Stealther were critical in DAoC as scouts, often sitting on hills staring at the movements of various zergs and gank groups. On nights that word was out of a relic raid, they'd place themselves throughout a zone and sacrifice their time and fun to stare at a screen watching for enemies coming in.
The article goes into great details about their plans for stealthers, the similarities to DAoC and other games, and how it's going to play well with CU's system, including addressing fears that it could thrawt the idea of a solo player:
For those that are concerned that this proposed system, no matter how noble our intent, could become OP, or force solo players to not venture outside without a guard or friend, I urge you to keep one thing in mind: we haven’t waited this long to talk more about stealth without having very strong opinions/ideas about it. The addition of stealth, both in its manner and systems, must fit in with everything else that I have talked about for the last two years. Whether it is through devices, class counter-play, sound, or other mechanisms, stealth is not going to be “Easy Mode” for those who choose to go down the path.
Sounds good to me! If you have an entire afternoon to read the post, it's over on the Camelot Unchained website.
Today, while staring at the Blizzard forums, I found a post that sort of seemed like a fist hitting my stomach out of nowhere - Bashiok is leaving Blizzard. Bashiok has been a WoW community manager since the dawn of time, formally known as Drysc, who went off to work on Diablo 3 some, before returning to WoW. Now, he's departing, heading off to the unkown, and the WoW community will have a rather large hole that needs to be filled. Bashiok is notable, in a lot of ways, as one of the many public faces of Blizzard and one of the personalities that are always available to comment on various things on the forums and Twitter.
It's worth noting that as far as a public face is concerned, he openly admits it's not Blizzard, it's him, as he's willingly walking away from his post. I'm sure everyone here at Ten Ton Hammer wishes him the best wishes possible moving on to his next challenges in life.
Bashiok was one of the very original community managers way back when WoW wasn't even released, it was a concept that Blizzard fans had on the corner of their radar. Everyone assumed that it might maybe get as many subs as Everquest, if it was lucky, but at the time no one knew it was going to take off like it did. He's been around ever since, manning the forums in different capacities. I have faint memories of back then, but I do know that WoW's success took even me by surprise, especially as I was trying to login.
Oh and one last note, the forum thread with his announcement, is actually quite nice and friendly and makes me proud that the community can come together in such a nice way to wish their farewells.
This news comes as WoW prepares to unveil it's latest expansion at Gamescom.
The brand new HUD for League of Legends certainly changed the way we look at the game, but it wasn't all for the better. While opinions were overall divided on the new layout, there were undeniably some real issues that needed to be worked out. This meant that the old HUD was still being used for ranked play, as Riot Games recognized that it could have a negative impact for some players.
They have made a bevy of improvements, and believe that the new-style HUD is ready for all game modes in the next patch. While Riot has stated that some improvements may be made in the future, they believe it has been improved enough that it should no longer have a negative impact on the players' game experience. This is the list of all changes made:
So, what are your thoughts? Have they done enough that you'll now welcome the new HUD in your ranked games? I'm personally excited for the changes, though I still think they should wait until after Worlds to introduce the HUD into professional games.
Johanna is probably the most rounded "tank" in the game. Unlike Muradin, Sonya or even Anub, she has rediculous survivability and crowd control but sacrifices mobility for it. With the ability to stun, pull and slow enemy targets, she's formidable at pushing the enemy team back and if you're fighting them, great at keeping them in place for you and your team to deal with. Unlike Muradin or Anub, and as mentioned above, she has almost no mobility. Her lack of leaps or speed make her somewhat vulnerable to being snared or rooted. Fortunately, her trait allows her to shield herself and become unstoppable. Although the trait will save your life (often!) you still have to be very aware of your surroundings as a single root after Iron Skin has been used can see you burnt down in seconds.
To be truly effective with Johanna, you have to be unafraid to push. Your use of Condemn combined with Punish can make most people panic and if you have Iron Skin ready, you can gaurentee you've got the ability to escape if your engage goes badly. Although you're tough, it also doesn't mean you should be suicidal. If your numbers are equal, it's usually more than fine to push in.
Guide Updated: 31 July
Arguably the best tank in Heroes of the Storm
Requires a high burst healer to support her properly
Incredible survivability thanks to her innate ability
Requires lots of team coordination to maximise her skill potential
Great at supporting a team thanks to her pull
Can't position enemies like Diablo or E.T.C. can.
Reasonably comfortable at solo lane
Loads of crowd control
Iron Skin is an incredibly powerful trait that allows Johanna to become unstoppable, gain shielding and absorb damage for 4 seconds. The shielding scales well and because you're unstoppable, you can break free from everything. The beauty of Iron Skin is the fact it not only allows you to survive for a considerable amount of time, but it can also gaurentee your escape when a fight has turned south. During early game, you can also use it to soak ammo from the enemy teams towers (at least 3 to 4 shots) before you have to retreat. Try to use Iron Skin only when you need it as its cooldown is lengthy.
Falling Sword allows Johanna to leap into the air and crash land, causing damage to those she hits and knocking affected enemies into the air. On paper, it sounds pretty amazing. In practice, it's not quite as good as Blessed Shield. The movement speed is fairly slow and if you're in the air, you aren't helping your team on the ground. The damage definitely makes up for that, but the stun of Blessed Shield really can turn fights. Much better in Quick Match than Hero League.
I would argue that Blessed Shield is Johanna's best elite as it allows you to deal damage to several targets but also stun them in the process. Although the stun only lasts for 1 second per target, it's enough to disrupt most ability casts and importantly, enemy elite skills. Malfurion, ETC or Lili are particularly good targets with Blessed Shield as it will disrupt all their elites. Try to save it for these moments or when players are trying to escape.
Punish is a surprisingly powerful skill. At 40 mana it's relativly cheap to cast, deals good damage from level 1 snares by 25%. Although its range is very short (practically point blank range) it's a good ability for early bullying of your lane. Its radius is fairly wide so it's a valuable tool for clearing minion waves or harrassing an enemy Hero. If you can, try to really get as close as possible to minions and Heroes so that you land Punish but then automatically hit a basic attack. It allows for a fairly good spike.
One of my favourite skills in the game, Shield Glare is invaluable. Dealing minor damage, its strength is in its blind. Preventing basic attacks for 1.5 seconds, it can not only save your life but your team mates as well. The fact it has a long range and wide cone mean it's also pretty hard to miss with it. At later levels Shield Glare can heal Johanna and increase damage against those blinded by it. As a tip, Shield Glare is incredible for revealing Zeratul and Nova. If you've a keen eye (which takes practice!) you can easily spot their shimmer and fire it off in their direction.
Johanna is brilliant when in lane and her pull from Condemn makes her incredibly powerful at pairing with your allies. Stunning and damaging minions through this talent helps support lane clear dramatically.
Variable: Reinforce is a great alternative for much higher defence. Stacking it twice is easy and allows you to block a sizeable amount of damage.
Johanna is fundamentally a tank and gaining an extra 30% healing is significant. It'll keep you alive much longer, as long as you have a good healer.
Variable: Laws of Hope is a good alternative as it provides a significant amount of health when activited. Particularly good if you have Brightwing or just Tyrande on your team.
Anyone affected by Shield Glare will take additional damage when next struck. This is amazing at spiking down a group of enemies.
It's a difficult choice between Johanna's elite skills because both are good. The mobility, range and knockup of Falling Sword tips it, I think.
When enemies are trying to run from you, slowing them by 80% is outrageous. If you've any team mates with you, it's almost a gaurenteed kill.
Variable: Hold Your Ground is a brilliant alternative when playing a very defensive Johanna. It's likely your shield will be destroyed when fighting or escaping, meaning your Shield gains a 20% boost and a gaurenteed 4 second cooldown.
I partially take this because Iron Skin is pretty much your escape mechanism. It allows you to exit fights easier, considering your poor mobility.
Variable: Holy Renewal is awesome for higher sustain in combat as you'll be healed for every enemy affected by
Storm Shield is brilliant for providing a group wipe shield for those heavy pushes. You're already tanky enough
Variable: Indestructable is a great alternative if you find you're under a lot of pressure but your team are fairing better.
Johanna is a weird one when it comes to Hero Matcups and Threat. In this instance, I've actually done away with our usual table. For the most part, you shouldn't be going 1 on 1 against other players as it'll take you too long to burst them down. Your crowd control combined with your support makes you incredible at pairing with others. Technically speaking, if you rotate your skills and innate well enough you really shouldn't die 1 on 1. The only Hero I've encountered where you might is Chen when he takes the Brew Barrel heavy shield build and Leoric is a real pain.
Try to say in lane, move to help others when in need and push when an objective is won. If you do end up going 1 on 1 against other players and unless it's Chen or Leoric, just use Condemn as often as possible to push the opposing wave and it'll force your lane matchup to retreat fairly quickly.
This list of tips and tricks are just a handful of things we think will help your Jaina play. We'll continue to add to the list as required and if you have any tips you'd like to share, let us know in the comments below and we'll place them here.
1. Remember to use Punish when enemies are fleeing. It's your primary slow and affects more than one target.
2. If you're desperate, you can use your elite to escape as it allows you to travel a short distance or stun your enemy.
3. Your innate provides you with an incredible shield but you can still die quickly if you don't have a healer. Try not to use it too early.
4. Shield Glare is invaluable at protecting your team mates. The blind causes those affected to miss hit - make it count.
5. Condemn is an incredible pull on a relatively short cooldown. Make sure you time it with your team mates for maximum AOE impact.
6. Late game your Shield Glare adds extra damage to players if you took the talent which really helps for a team spike or clearing minions if you use it before Condemn.
7. Try to always position yourself so that Condemn grabs as many enemy Heroes as possible. It means you going deep into the enemy team, but it's worth it.
8. If you're escaping, turn and hit those chasing you with Punish before continuing to run away.
For those of you following Daybreak Games Company and the continued development of the company's oldest and greatest franchise: EverQuest - a new update is in as the developers recently closed the Takish Workshop.
The EverQuest Next Workshop Show on Twitch just recently unveiled the latest race that will be the focus of the highly successful Landmark Workshop where players will collaborate (and even compete) to bring developer and artists concepts to life in the voxel-based world of the game.
I've long been impressed with how well the Workshop has gone, given all the game and studio's recent turbulence. Not to mention the troubling state of Landmark as it seems to remain forever in limbo between being a stand-alone title and a test-bed for EverQuest Next. I still believe we're a long way off from knowing if Landmark will ever reach its potential...
One thing is for certain though, it's at least serving its original purpose of providing a player-developer collaboration of our next version of Norrath. If you still somehow have not seen the crazy and elaborate builds players have submitted thus far, you definitely need to go YouTube videos on the Dark Elf, Kerran, Ogre, and Takish competitions. The work is mind-blowing, considering the fact that all of those creations are 100% editable and destructible.
Here is a sample piece of concept art the team unveiled during yesterday's show that players will try to replicate inside Landmark's voxelized world. Enjoy! Also you can go check out more information on this new workshop announcement at the game's official forums where there is even more concept art and additional details.
GamesCampus is ready to blow the lid off the long running, hardcore, open world PvP Karos Returns. The closed beta is ready to take wing on Tuesday, March 24th.
Trion is under fire from some quarters of the ArcheAge community for gift packages sent out to former players in an effort to get them back into the game. The "Return to ArcheAge" gifts included several RNG boxes, potions and Library access scrolls. However, several random boxes also included the $100 "Secrets Pack" and the Cynafin Dolphin which gave its name to the kerfuffle now known as "Dolphingate".
Funcom has announced that a new story pack for The Secret World is available for a great price. Called the "Ultimate Tokyo Story Pack", the collection includes an Orochi pilot jumpsuit, two side-stories packs with eleven extra missions, and Issues 9-11. Issue 11 will bring the Tokyo story to a close and will be released in April 2015.
The 2015 Fanfest, centered squarely around EVE, Valkyrie and DUST 514, is underway. We're here to post some of the highlights from the keynote address that is set to begin in about ten minutes at 10:00 Pacific / 1:00 pm Eastern. Refresh the page often to check out the updates during what has been promised to be an important and exciting keynote.
The second closed beta phase for Skyforge will be heading out on March 25th. Players will have a lot of new content to try out with four new classes to unlock, a new 5-player dungeon, an open world location on Naori Island, an 8v8 "superiority" PvP mode, and something called the Nedder Test Area.
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