I've been trying to play new MMOs recently, notably ESO, and I've noticed that every monster I kill drop at least 1 or 2 equipments and mats every kill. This leads to my inventory filling up very easily and no feeling of reward when I find something that I need. I end up having to sell these items to NPC shops and have a huge amount of gold with nothing to spend it on because everything is easily obtained by killing a couple of mobs for a few minutes.
Didn't see a post about this so I figured I would share. It's a pretty decent game (although I'm not actively playing it right now) I still suggest giving it a shot. Last I checked the end game was a little lacking.
So I've had GW2 for a while now, at least 3 years (Got a free costume when I logged in yesterday, that was cool). I could only get into it in little piece meals at a time. Was playing Trove since early access on and off, more off than on, then some D3 which got old quick.. So I hopped on GW2 yesterday and was really getting into it. Had to make a new character... I struggle to get back into my old characters. Then I was reading about this expansion.. I'm saving up for a house and some car repairs, so the expansion is kind of out of the picture for at least 2 months so I have some questions...
Is it worth playing GW2 if I won't have the expansion for a while?
Is there an /r/mmorpg guild for it, aside from a few trolls here the people here seem pretty cool and a lot of people talk about GW2.
Is Mesmer a good class? My main was ranger, but as I said, for some reason after extended breaks, I can't get back into my old characters, at least not at first.
If there is no /r/mmorpg guild, is there a popular guild you guys play in (or any guild really)?
And this one is less important, because I can Google it, but what should I expect from this expansion? Hopefully no level cap raise, 80 is pretty damn high.
Any world PvP yet/any time soon?
Edit: if you want to contact me in game, try me on "Tilikkum" or "Luther van Alden"
if i buy it now, what are some rewards will i get for being a sub?
or do u recommend any b2p,p2p games out now? or in alpha that i can just play.. ( gw2 is mehh, lvling is dull )
What say you? Price isn't really an issue as I already have both. Which should I come back to?
Wildstar appeals to me because of the art style, world, and combat.
ESO has good graphics too, solid combat, and promising PVP opportunities while Wildstar seems more like the WoW model with PVP tacked on. Same old arenas and bgs huh?
Housing in Wildstar is cool--but it seems like the sort of thing that isn't very social unless you have friends to collaborate with.
In an interview with Develop Online, Trion Worlds CEO Scott Hartsman has come out and said that he believes that they won't be doing another subscription based game. This is, sort of, I'm not even really sure how to comment because I agree with him - subscriptions are a restriction on getting into the game, but at the same time, Trion has been non-stop assaulted by the community for how they handled ArcheAge's free-to-play system, something of which their hands were kind of and kind of not tied over (as they're only publishers of ArcheAge, and not developers). So to start with, I think it's a positive affirmation that free-to-play and low barrier of entry is important. A game is all about friends and if you live the game, then by all means you should probably pay for it to get the most out of it. However, if you want to drag a friend along by the arm, then just having them join in with you in whatever capacity they can, is enough to make a good game even better.
So, I appreciate the words Scott Hartsman has said, but, it's important to also bring up the fact that free-to-play can be done badly and ArcheAge is a prime example of a game in which it was done very poorly, especially at the start. A lot of vocal community members still hammer on and on about the way the shop and land purchases were dealt with, and blame shifts around between Trion and the developer, XL Games, but nevertheless, Trion gets the full blame for everything and sours almost every discussion there is to be had about free-to-play and Trion.
You can read the interview here, the most interesting thing I found is that Trove has over a million players - although, we always have to ponder with a free-to-play game, how many are bots and how many are real registrations and how many of them have stuck around?
The Wasteland is a harsh place to survive, especially for new players. You’ll need to pair your survival skills with excellent hand to hand and vehicular combat prowess if you have any chance at survival. Luckily Max is already a pretty tough hombre, but he’s not invincible and the enemy’s ranks are relentless in their pursuit and numbers. If you’ve just been dropped into the desert with nothing but your wits and a car, here are some beginner tips you may find helpful.
Scrap is used for absolutely everything in Mad Max. It’s used to upgrade your car, it’s used to upgrade your abilities, and it’s used to perform “quick fixes” of your ride if you’re in a tight spot. Having a plentiful supply of Scrap will ensure you’re ready to take on any challenge, be it on foot or on four wheels.
We’ve compiled a list of the most effective ways to gather scrap in this handy guide. Check it out for more info!
Seriously, you can only have 2 or 3 shots on you max until you upgrade the ammo belt later on in the game. Save your ammunition for the really tough enemies. Ammunition is also a scarce drop, giving you an additional reason to conserve it.
As you can imagine water gets a little scarce in the Wasteland. Top up whenever you can so you’ll always have an extra bar of health waiting to be restored. There’s nothing worse than getting half way through a story mission or camp battle and only having a sliver of health left.
You can refill your canteen at the various water collection stations you’ll find along your journey. Just look for the water droplet symbol on the mini-map.
You use Griffa points to upgrade things like maximum health and how much scrap you pick up from scrap drops. It’s important to use these points whenever you have them because they will make your life a whole lot easier in the long run. Putting some points into bonus scrap drops early on will allow you to maximize your scrap gathering power throughout the entire game.
When in doubt, put points into maximum health.
Camps are great because they not only reduce the influence over the area when destroyed, they will provide you with a regular income. For every camp you liberate you will receive an additional 20 scrap every ten minutes of game time. Taking over these camps early will maximize the amount of scrap you get in a play session, leading to more upgrades earlier.
The melee combat in Mad Max is pretty straight forward once you get the hang of it. Groups of enemies won’t attack you all at once so all you have to do is focus on one enemy and be ready to tap the “counter” button when one of the others comes in for a shot. So long as you hit the counter button in time the bad guys can’t touch you.
There are tougher opponents that can’t be countered however. These guys will have a flashing red symbol above their head before they strike. To avoid their attacks use your roll to get out of the way. After that you can keep on pummelling.
Your harpoon is great for dismantling enemy vehicles. Bring up the targeting reticule and then tear chunks of the enemy ride off at your leisure. Once you’ve got enough armor off you’ll be able to target weak spots like the gas tank, wheels, and even the driver.
For lightly armored cars it’s often best to focus immediately on the driver for a quick finish. This is especially useful if you’re just on the way to another mission and have no time for a lengthy road battle.
Warlords of Draenor has been something of a flop. Players are almost universally unsatisfied and subscription numbers have taken a huge dip. While the expansion had massive potential when it was first announced, it just didn't manage to pan out. Now, with a new expansion looming on the horizon, Warlords is winding down and we can set our gaze on the future of World of Warcraft.
You see, World of Warcraft: Legion is something of a precipice and we the players are hanging on the edge. Another failed expansion would be devastating for us, the developers, and the game, so this time things need to be done right. A lot of mistakes were made in Warlords, some bigger than others and they need to be avoided at all costs. Here are some of the big no-no's
Despite being an MMO, Warlords of Draenor left many of us feeling like we were playing a solo game. Garrisons, a you are the hero story line, and a lack of content to bring players together, all helped fuel this feeling. The worst culprit of these being the Garrison, our “home” base and cage of isolation. A great idea in concept, it ended up being one of the worst features in the expansion.
Let's face it, even players who prefer to mostly play on their own don't really enjoy feeling totally isolated. We are playing an MMO for a reason. We want to see other players, interact with them, feel like we are actually part of a larger community. Warlords of Draenor stifled all of that and Legion cannot afford to make the same mistake.
While we've seen very little of the Class Halls that are to play a big role in Legion, it does seem like they will be a bit better than the Garrison. From what we can tell, your entire class will be in and out of these bastions of class power, which will hopefully dismiss those feelings of loneliness. It might not be quite like the major cities of old, but it appears to be a step in the right direction.
Compared to past expansions, Warlords was absolutely barren when it came to content. The initial release was mostly bare bones and it didn't get better from there. Patch 6.1 was a joke. Filled with inane items and fluff, this patch had no real content to flesh out the game. Of course, Patch 6.2 offered up some juicy content and felt like a real patch, but this stuff should have been added way back in 6.1.
Legion cannot make this same mistake. Legion needs content and more content and maybe even more content on top of that. An expansion cannot thrive without it. If there is nothing to keep the players interest, they will leave; Warlords is a testament to that. Legion needs to skip the selfie cameras and get back to raids, dungeons, zones, and other playable content that isn't just fluff.
Warlords of Dreanor's story line sounded pretty good, at least at first. However, it ended up feeling kind of...pointless. I think everyone enjoyed heading into the past and getting to see some pretty legendary people. Each time we ran into someone special (Gul'dan, Kilrogg, Durotan, etc), I got butterflies in my stomach.
However, after realizing that this is an alternate universe and these people are just shadows of the real ones, it became less cool. Knowing that everything we did in Draenor was happening in a past that would cease to exist if we succeeded, took a bit of joy out of the game. There was an obvious disconnect and our heroic deeds felt less heroic somehow.
In Legion we will get back into the here and now. We will be fighting against our old enemies, the Burning Legion, for our home. Hopefully, this will be enough to ignite the flames of passion players need to feel in this expansion. Players need to be invested in a story line or the expansion will fall short.
This one might surprise you for making the list. However, considering how big of a deal flying turned out to be, I think it deserved its own place. Flying in Draenor has been an utter disaster. Developers were slow to let us know if we would be able to fly and once they did, the community outrage was so strong they quickly changed their minds. Now, as the expansion is ending, flying is available.
The flying genie is out of the bottle and putting it back again is a task that may be impossible. Players have flying mounts, some purchased with real money that they want to use. Not to mention that flying is available in almost every zone in the game. While I don't personally care if flying is available or not, it does seem silly to suddenly decide that something we have had since Burning Crusade.
I firmly believe that better communication and a more timely decision could have stemmed some of the community outrage at no flying. If developers feel that flying is not something they want to do in Legion, they need to make it clear well before the expansion launches. Even more important, once the decision is made they need to stick with it. However, it would probably be easier to just allow flying like they have for the last several expansions.
Warlords of Draenor had a bit of a rocky start. In fact, as soon as servers went live all hell broke loose. Servers were unstable, bugs were rampant, and the game was basically unplayable for most players. Of course, no one expects there not to be problems when a new expansion launches. Until things go live, you can't really predict what will go wrong.
In fact, most of us go into an expansion expecting problems. With that being said, for a game that is 10 years old, it feels like things should run just a tad bit smoother. Everything that could go wrong did at the launch of Warlords and it left a bad taste in our mouth from the very start. Not a great way to start off an expansion.
A smooth launch for Legion would be a start off on the right foot. Hopefully learning from the disaster that was Warlords launch, developers can prevent many of the problems we saw during the first few weeks. This would give players confidence early on Legion and set a positive tone for the future, something this next expansion desperately needs.
We knew there would be new exotic weapons added with the Taken King, but few expected there to be a new weapon class. In a live stream showing off the new Destiny Strikes, we were introduced to a new weapon type and one of it's first incantations. The Sword will be equippable in the heavy weapon slot. Unlike a real sword it will function more like a gun in that you will use up one of it's "ammunition" when you land a successful strike. There is also a more powerful variant of the swing that will consume 2 ammo if it lands, but will do much more damage.
The sword previewed in the stream is called the Raze-Lighter, an exotic that says you crafted it with your own hands. This more likely means it's part of some sort of quest chain the likes of which you can currently get on occasion from the bounty droid.
Just like other weapons, the sword will have it's own perks to unlock. One of the perks of the Raze-Lighter is increased super enery with each kill.
There are a lot of things to like about Armored Warfare, so we’re pleased to present our readers with news of the fifth Early Access test which begins today. As with previous tests, a host of new content is being added today, including new vehicles, maps, missions, and even a kill camera. Not to be confused with Kill Hannah which is something else entirely.
Early Access 5 runs from September 3 through September 20, giving players just over two full weeks to test and tinker with the latest updates. A new vehicle being added is the FV721 Fox, a light armored vehicle which is a classic British reconnaissance vehicle from the 1970s. Scanning through the specs for the vehicle, we didn’t see roller skates and disco balls in the mix, but we’re fairly certain they must be there somewhere.
Some interesting tidbits on the Fox include:
A new video has also been released showcasing the Fox, so be sure to check that puppy out below.
Additional info on the fifth Early Access test can be found on the official Armored Warfare website, along with a detailed look at the newly added Fox. To participate in the test, you can also sign up for a chance to join, or you can also snag guaranteed access if you opt to purchase one of the three available Founder’s Packs.
Aeria Games has announced the full class lineup for Dragomon Hunter, the anime-styled monster-hunting game. In addition to new information posted to the Dragomon site, the team has put together a handy video to give fans a look at each class. Check it out!
After a short delay, the Otherland team has let fans know that Steam early access will kick off on September 10th. The team is using some extra time to "address community feedback" that was given during recent closed beta events.
The Star Wars: The Old Republic forum has been updated with a new post to reassure players that their existing companions will remain available to them outside of the story Chapters in the Knights of the Fallen Empire expansion. During Chapters, a specific group of characters will be accompanying players.
XBox One Neverwinter players will finally get their chance to experience the Elemental Evil module beginning on September 8th. Elemental Evil will bring content from three other expansions as well including Curse of Icewind Dale, Shadowmantle and Fury of the Feywild.
Marvel Heroes Lead Content Designer Geoff "Heretic" Tuffli has announced on the game forums that he is leaving Gazillion and heading to a mobile development studio in Los Angeles.
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