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PAX Prime 2014: Strife learns from the past

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S2 Games is a big believer in learning from the past. Whereas many other MOBA developers are creating their very first such title, S2 already has a MOBA -- Heroes of Newerth -- under its belt. Taking key lessons from that experience, the devs are creating what they call the next generation of MOBA: Strife.

Strife was definitely in full force around PAX Prime this weekend. The team had not only a prime spot by the show doors (complete with a mechanical dragon that players could ride) but a spot at a local grill where prizes and cosplay repairs took place.

My key question for the devs was, "What makes Strife any different from the dozens of other MOBAs on the market?" This question led into a discussion of how the team has been pulling the best elements from the genre while discarding what didn't work -- denying, for example, is not a part of Strife in the least, nor is the commonplace "last hit" mechanic.

Instead, Strife seeks to be enjoyable both as a MOBA and as a single-player experience. The solo content was put in to flesh out the story of the world (MOBAs have story?) and give players a different kind of experience between matches. I was also interested in the pets that characters can acquire and wield for their special abilities.

Strife went into open beta this past weekend, so give it a whirl and let us know what you think!

Massively's on the ground in Seattle during the weekend of August 29th to September 1st, bringing you all the best news from PAX Prime 2014. Whether you're dying to know more about Warlords of Draenor, The Elder Scrolls Online, Landmark, or any MMO in between, you can bet we'll have it covered!

PAX Prime 2014: Strife learns from the past originally appeared on Massively on Mon, 01 Sep 2014 18:00:00 EST. Please see our terms for use of feeds.

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    Aion vs Tera

    Though many reviews float about the internet in reference to Aion vs. Tera, I personally found many of them to be heavily biased. I've broken down lists of pros and cons of each game, and separated them into personal and non-personal in an attempt to be as unbiased as possible. I'll admit up front I've played to a higher level and seen more content in Aion, however, for this reason I'll put aspects of the game in regards to higher-level content in the "personal" category.

    Tera Pros (non-personal): Stunning graphics Runs well on just about any machine Open-World Map Fluid animations Exciting combat mechanics Large variation of classes/races Large player community

    Aion Pros (non-personal): Gorgeous Graphics Story-driven campaign Two different story lines to play through Stunning character customization Large player community Large mass of content

    Tera Cons (non-personal): Combat can get repetitive/boring Somewhat grindy Cluttered environment Quiet low-level players Necessary to group in some instances Slight lack of content

    Aion Cons (non-personal): Heavily grind-based, Many repetitive quests, Zone-World Map, Combat can get repetitive/boring, Slightly aggressive mid-level players, Can be laggy on some machines.

    Tera Pros (personal): Free mount Pretty screenshot opportunities Combat system is a nice change from standard "tab-select" systems Interesting story Pretty transportation effects (Pegasus Flight)

    Aion Pros (personal): Pretty screenshot opportunities Loads of customization Fun group/PVP/Abyss at higher levels Allows up to eight characters per account Exciting story line Fun community/legion involvement

    Tera Cons (personal): Heavily sexualized characters, Cluttered UI (user interface), Boring quests, Story line is dry, Limited character customization, Limit to two characters per server, All characters play through same story, All characters begin in same starting zone.

    Aion Cons (personal): Not ideal for solo play due to group-requirement instances, The occasional aggressive player in match-made groups, Particularly expensive quest items, Requires large amount of time invested for progress, Can be laggy on some machines.

    submitted by hikarigir13
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    Source: reddit /MMORPG


    LF An Preferred Genres (Fantasy, Sci-Fi, etc.): Pricing Model: Eastern or Western: Combat Type (action, turn-based, tab-target, ect.): Game Type (Sandbox, Themepark, RPG, FPS, RTS, etc.): Casual/Hardcore: Released or Upcoming: Games Played: Any preferred features or mechanics?:

    Preferred Genres (Fantasy, Sci-Fi, etc.): Pricing Model: Eastern or Western: Combat Type Action, shooter, fantasy, or sci fi) Game Type (rpg, fps or sandbox. game doesnt have to have all of these things in one. ): Casual/Hardcore: Casual for Now. getting into hardcore at some point Released or Upcoming: both Games Played: Twelve Sky, Twelve Sky 2, Gunz:the Duel, Soldier Front, TF2, Freestyle Street Basketball. Any preferred features or mechanics?: not Exactly. im always interested in discovering new features.

    submitted by Silhouettedweirdo
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    Source: reddit /MMORPG


    Firefall gets a Chinese publishing deal

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    It's been a long road to Firefall's release on its native shores, but the game has more places to go just the same. Red 5 Studios and The9 have entered into an agreement with System Link Limited to publish the game in China for a five-year period. This will result in at least $160 million being paid to The9 for licensing fees and royalties.

    System Link Limited is itself a joint venture formed by The9 and Qihoo 360 Technology Corp, so it's a fairly dense nest of interrelationships. It can only be hoped that the game's release will be met with open arms in China.

    [Thanks to SolaRSaphire for the tip!]

    Firefall gets a Chinese publishing deal originally appeared on Massively on Mon, 01 Sep 2014 17:00:00 EST. Please see our terms for use of feeds.

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    Source: Massively


    Walk This Way (Dark Age of Camelot)

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    Source: reddit /MMORPG


    So how is Albion? Is it under NDA? How is the alpha?

    For some reason there seems to be very little opinion to be found on this game. Has anyone played any of the alphas? I assume the pay to play "summer" alpha hasn't started yet, but surely someone has tried this game?

    submitted by Floppyboobsack
    [link] [1 comment]
    Source: reddit /MMORPG


    Legend of silkroad?

    I recently decided i miss the adventure of the silkroad. After doing some research i found it's dead. Has anyone gotten in on LOS? It looks cool i guess but i want that original experience.

    submitted by MrSlim
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    Source: reddit /MMORPG


    WoW Archivist: The classic Molten Core experience, part 2

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    WoW Archivist is a biweekly column by WoW Insider's Scott Andrews, who explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? It first appeared on our sister site on August 26th and is included here by permission.

    In the last WoW Archivist, we covered the early parts of Molten Core: the "attunement," the grueling trash clear to Lucifron, and the weird hunter-focused mechanics of Magmadar. As we left off, the raid had just reached its first rune. To douse the rune and (eventually) summon Majordomo Executus, you had to make friends with an angry royal guy made of water.

    The duke of douse

    Duke Hydraxis, as a water elemental, wasn't very fond of other elemental types, particularly Ragnaros or his fiery kin. His Hydraxian Waterlords were the first raid-based reputation in WoW. You could rep up with them before setting foot in Molten Core by killing certain elementals out in the world, but only up to just shy of honored. After that, you had to run MC to get additional rep. Trash gave rep until revered, but only boss kills got you through the slow grind to exalted.

    Continue reading WoW Archivist: The classic Molten Core experience, part 2

    WoW Archivist: The classic Molten Core experience, part 2 originally appeared on Massively on Mon, 01 Sep 2014 16:00:00 EST. Please see our terms for use of feeds.

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      PAX Prime 2014: Hands-on with The Crew

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      Ubisoft's The Crew was part of two different booths on the PAX Prime exhibit floor this year, giving ample opportunity to anyone who would like to take a test drive of this online racing game. Being the brave soul that I am and a driver of several years, I got into an elaborate car setup to see if I had the chops to handle such a machine.

      While we didn't get to see the larger world of the game, I did get to race alongside/against three other players in two mission modes. The first mission, which was prefaced with a short cutscene, had us chasing down a target car to ram into oblivion. The second was a standard street race supposedly set up to prove what an awesome driver I am to an NPC. In both of these, I failed spectacularly to accomplish the goal.

      I don't think it was necessarily my or the game's fault but the specific game steering wheel used for the demo. It was hyper-responsive and kept jerking around, causing my car to go into unrecoverable fishtails and spins. It was during one of these lovely spinouts that I learned just how indestructible the cars in this game are.

      Continue reading PAX Prime 2014: Hands-on with The Crew

      PAX Prime 2014: Hands-on with The Crew originally appeared on Massively on Mon, 01 Sep 2014 15:00:00 EST. Please see our terms for use of feeds.

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        PAX Prime 2014: Hands-on with Warhammer 40,000: Eternal Crusade

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        After getting the pitch from Warhammer 40,000: Eternal Crusade at PAX Prime, I was given the opportunity to sit down and experience a PvP bout first-hand. I'll share a little pet peeve of mine before we get into the meat of the hands-on, which is that I really don't like it when developers stand over your shoulders at demos barking instructions to you. I wasn't given much of an opportunity to do what I wanted to; instead, I was constantly responding to the dev's commands!

        In any case, for a pre-pre-alpha build, I'm somewhat impressed that Eternal Crusade was able to cobble together a very playable deathmatch with several classes and two vehicle types (Rhino and Predator). My first class was something of a lumbering tank, well-armed but a clunky jumper. I opted instead to get a jetpack as an assault trooper, willingly trading firepower for the awesome ability to do huge leaps and be able to clutch on to the side of a building and jump once more.

        Continue reading PAX Prime 2014: Hands-on with Warhammer 40,000: Eternal Crusade

        PAX Prime 2014: Hands-on with Warhammer 40,000: Eternal Crusade originally appeared on Massively on Mon, 01 Sep 2014 14:00:00 EST. Please see our terms for use of feeds.

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          Source: Massively


          ArcheAge: Launch is Coming, At Long Last

          ArcheAge is not exactly unknown around these parts, but to much of the larger gaming world XLGAMES' and Trion's ArcheAge still has a lot to prove. And the time has finally come to do so. We met up with the team at PAX Prime in Seattle to discuss the forthcoming launch of the long-awaited sandbox MMORPG.

          Source: MMORPG.COM News


          PlanetSide 2: New Aircraft - The Valkyrie

          This week Sony Online Entertainment announced plans to release Planetside 2's first new vehicle - fast attack gunship, the Valkyrie. The Valkyrie has a front-facing turret and can transport up to six soldiers (pilot, forward gunner and four passengers).

          Source: MMORPG.COM News


          General: Omerta Launches Version 4.8

          Free-to-play Mafia MMO Omerta recently saw the Kurosawa family take control of the streets, much to the surprise of all the other competing families. After a status-shattering war that wiped out six families and thousands of players, the dust is settling and the remaining mafiosi are wondering what happens next.

          Source: MMORPG.COM News


          Runescape: Tens of Millions of Dormant Account Names Made Available

          Sixty-six million account names have been gathering dust for god-knows-how-long, but at finally, Runescape is making them available again. Twenty percent of these names will be ready for use this week; for the first 24 hours after the release, players wanting to change their names will have fulfill a 1000 level minimum requirement.

          Source: MMORPG.COM News


          Royal Quest: Review in Progress #1

          Confident in their ability to pull off an RPG, Katauri Interactive has upped the stakes this year by expanding its single-player concepts into an online multiplayer game. The result is Royal Quest, an MMO that presents itself as a more casual, holistic kind of MMO with accessible controls and simple quest construction, then abruptly becomes something more hardcore.

          Source: MMORPG.COM News


          More Expensive Blizzard Store Mounts = More Prestige? | Ten Ton Hammer

          Some WoW players are demanding higher priced mounts in the hopes of garnering them in-game prestige. However, there are some things money can't buy.

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          Source: Ten Ton Hammer Network News


          Stalker DPS Build Guide | Ten Ton Hammer

          In this guide we provide you with a breakdown on how to maximise your Stalker DPS through skills, AMPs, Tiers and rotations.

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          Source: Ten Ton Hammer Network News


          Top 5 Should-Be World of Warcraft Classes | Ten Ton Hammer

          Five classes that would be excellent additions to World of Warcraft.

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          Source: Ten Ton Hammer Network News


          Warrior Class Guide | Ten Ton Hammer

          In this guide we provide you with all you need to know about the Warrior.

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          Source: Ten Ton Hammer Network News


          Exclusive Interview with Star Citizen’s New Director of Persistent Universe | Ten Ton Hammer

          While the new Dogfight Module for Star Citizen is what most folks are talking about, there's been a recent addition to the team worth mentioning. Tony Zurovec, developer and producer of the legendary Crusader series of games and another Origin alum, has been brought on as the new Director of Persistent Universe.

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          Source: Ten Ton Hammer Network News


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