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ArcheAge's founder packs will run you $49.99 to $149.99

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While Trion Worlds is still being coy about a release date for ArcheAge (the official line is still "2014"), the studio announced today during its livestream the details behind a trio of founder's packs for the upcoming fantasy sandbox. Here's what each of the packs contains:
  • Silver ($49.99): Beta access, four-day head start, Founder title (with stats), 30-day patron pass, experimental hang glider, and 2,500 credits.
  • Gold ($99.99): Beta access, four-day head start, Traveler title (with stats), 60-day patron pass, 10 evenstones, 10 hereafter stones, glass phoenix hang glider, desert assassin platemail, and 7,500 credits.
  • Archeum ($149.99): Alpha access, beta access, four-day head start, Trailblazer title (with stats), 90-day patron pass, Daru Chests, 10 evenstones, 10 hereafter stones, glass phoenix hang glider, desert assassin platemail, Founder's cloak with customizable logo, personalizable crest, 10 pet healing potions, and 11,250 credits.
We spoke to Trion earlier this week about these founder's packs and upcoming test periods -- read on!

Continue reading ArcheAge's founder packs will run you $49.99 to $149.99

ArcheAge's founder packs will run you $49.99 to $149.99 originally appeared on Massively on Thu, 24 Apr 2014 20:00:00 EST. Please see our terms for use of feeds.

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Source: Massively


This is not how you sell a founders pack for a F2P MMORPG.

submitted by KaneHart
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Source: reddit /MMORPG


My concept of the best spell system for an MMO

I have always loved magic in all kinds of ways. When i first got into MMOs of course i went straight to the mage class, but there was one thing that i never really understood. When it comes to magic, you see wizzard counjuring out spells, yelling magical words and making incantations to successfully utilize their magic. I never found that on a RPG. Yes, there were cast times, flames rolling around you to cast a meteor and whatnot, but there was never the magic words i so dearly loved.

And then i watched SAO(not here to talk about the series, no hate or love on it here), and saw ALO using a system that looked like it would be exactally what i wanted. There were types of spells, fire, illusion, healing, etc. and the special words you needed to cast each of them, and that amazed me to a different extent. All i could think of was how would an RPG with such a system work, and i think i came up with something that could work pretty well, because it could create amazingly different spells, and it could also be really dangerous to your character. How could it be dangerous? Well, to have a basis i set some rules up.The first one is that if you cast a one-worded spell, say you cast the word Fire, it's a Self-Cast. So, if you want to attack an enemy you would either use Fire and Wave, Fire and Enemy or something around that. One other rule that i came up with is that you start with two or more "word slots", wich i belive is pretty obvious why. This system can cause some really funny effects with people that are new. Imagine you are in a small party, killing monsters or questing with friends, with 2 or 3 monsters attacking you and your friends at the same time, and you are the "healer". You need to heal both you, your "tank" and you "DPS", so what do you do? You use the Heal word with the Area word, of course. Well, since you are casting an area spell, it just so happens that monsters can get healed as well, and now you have 3 fully healed mobs and 2 really angry friends.

So, i would expect to see many new players lighting themselves on fire, healing mobs, and all kinds of funny effects that can be caused by using the wrong kind of combinations. Every character would have a limited number of "word slots", so that would end up with limited spells, right? Wrong. Some words, if placed exactally after the other would combine and form a new one, for example Stone and Fire could make Lava. "Well, them combo up all the combable words and make one huge OP spell!" Except it wouldn't be so easy. Every time you combined a word, the stability of the spell would decrese by a percentage, making it able to either fail or be self-casted. The Stability would vary depending on the word's level and on yours, decreasing as your level got higher then the word's and increasing if it was the oposite, and there would be stabilizing words, so that you could cast all sorts of spells.

Also, there would be no class system, but item stats. If you wanna be a warrior that runs around setting enemies on fire, or even a mage that summons ghost swords to help him, so be it. All you need are the proper words. Your "class" would be defined by the kind of spells and items you use, that's why the classes were quotated earlier. Hell, you could even use no spells at all, but then again, where's the fun on that? For example if you use invisibility, poisoning and high weapon damage, you'd be a "rogue", if you used heavy armor, physical and magical resist buffs, had a taunt and a shield, you'd be a "tank" and so on. What most amuses me in this system is what kind of things you could come up with, and all the messed up spells you would end up with. The words you learned would be placed in F1-F12, 1-0 keys and so on, plus a CAST button, to finish the spell where you want.

Let's give this a try, shall we? Let's get some basic words that you could have: Fire, Water, Air, Earth, Wave(or Attack), Summon, Resist, Heal, Area, Friendly and Familiar

You are going to kill a Slime, wich is of neutral element. You could buff yourself and your friends using Resist and Friendly(I'd consider having to do Increase and Resist, but this should work), Summon an elemental or neutral familiar to help you, use an elemental spell, combine elements to make crazy effects, and even melee the hell out of it. How can something like that not be all the fun in the world?

I do not have much experience in programming, but from what i know this would be VERY hard to code, considering all the words and combinatoins that could be created, even with some that cause no effect at all, or maybe two basic effects, like using Heal and Stone would self cast both spells. But if anyone made this, i bet their game would go all the way to the most famous ones in no time, given the propper advertisement. If you read all this far, i'm glad. Give me your thought on this style and some suggestions or alterations, who knows if a dev will grow interested or not? Lets all keep our hopes up

submitted by bcangussu
[link] [4 comments]
Source: reddit /MMORPG


Black Gold Online closed beta begins May 15th

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In a press release issued today, Snail Games announced that the closed beta for its steampunkish MMO Black Gold Online will begin on May 15th. Says the release,
Closed Beta participants will see large-scale battlegrounds with customizable 'Carriers' (large battle mounts for each faction) and can develop over 100 distinct carrier-types for battle. Black Gold Online also features true hardcore PvP, where players can fight against members of their same faction as well as opposing forces across a variety of battlegrounds, arenas and 'Chambers of Greed.' Finally, players can join even larger Energy Well battles as they form armies to fight for control of precious resources in large-scale faction and guild battles.
The closed beta will also include revamped graphics and a refreshed interface. We've embedded the latest trailer below!

Continue reading Black Gold Online closed beta begins May 15th

Black Gold Online closed beta begins May 15th originally appeared on Massively on Thu, 24 Apr 2014 19:00:00 EST. Please see our terms for use of feeds.

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Source: Massively


Archeage Founders Packs live now

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Source: reddit /MMORPG


The Think Tank: Wistfully watching MMOs across the pond

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Black Desert has been filling our headlines lately because of its Korean beta, but over here in the US, we have no inkling as to when or whether we'll ever get our hands on the game. That leads us to this week's Think Tank question: Would you rather know all about the awesome games overseas we might never get to play, or would you prefer they just shut up until they have a plan for those of us in the west? I polled the Massively team members for their take.

Continue reading The Think Tank: Wistfully watching MMOs across the pond

The Think Tank: Wistfully watching MMOs across the pond originally appeared on Massively on Thu, 24 Apr 2014 18:30:00 EST. Please see our terms for use of feeds.

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    Source: Massively


    World of Warcraft rolls out episode two of Azeroth Choppers

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    The first episode of Azeroth Choppers (a collaboration between American Choppers and World of Warcraft) ended with the early frames being shown off and the promise of a cliffhanger. This week's episode resolves that cliffhanger: Everything has to be ready within five weeks' time. Which, as the episode states repeatedly, is a very difficult timeline to hit. Presumably even harder when you sit around mentioning how difficult it will be on camera, but hey.

    Since both bikes are still very early in design, the episode focuses on introducing Team Alliance and Team Horde, with members reacting to the short timeframe and the challenges of the design. Watch the full episode just past the break, and check out the official page introducing the team members in more depth.

    Continue reading World of Warcraft rolls out episode two of Azeroth Choppers

    World of Warcraft rolls out episode two of Azeroth Choppers originally appeared on Massively on Thu, 24 Apr 2014 18:00:00 EST. Please see our terms for use of feeds.

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    Source: Massively


    ★Leaked★ #ArcheAge Founder's Pack Prices & Information (Subject to Change)

    submitted by MMONerdStomper
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    Source: reddit /MMORPG


    TERA's having a birthday party and you're invited

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    TERA celebrates its second birthday this weekend, and for reasons that make sense only to MMORPGs and hobbits, that means it's giving its players a bunch of presents.

    En Masse will be handing out 20 prizes per server per day from today to May 1st, with a special jackpot chance for those who play over the weekend. The prizes include party packs, special mounts, skins, and the all-important 2013 swimsuit bundle. Everyone who logs in will be showered in daily federation bills, and this Saturday the team plans to bring in "special guests" who come bearing -- you guessed it -- more loot.

    The studio produced a trailer to punch up the festivities and demonstrate just how far the game has come since launch; we've included it below. Happy birthday, TERA!

    Continue reading TERA's having a birthday party and you're invited

    TERA's having a birthday party and you're invited originally appeared on Massively on Thu, 24 Apr 2014 17:30:00 EST. Please see our terms for use of feeds.

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    Source: Massively


    MMORPG novels raised expectancy

    So I like to read VR-based MMORPG novels (SAO,LOTMS,Log Horizon) and also manga (Yureka), which kinda raise my expectancy bar a bit too high.... How long do you think untill we have mmos with these things: Crafting upgraded so that it's really viable-skill only they can use, when they reach a certain lvl they can produce better items than the dungeon bosses have world size that is actually comparable to RL world actual cities, not a big city with only five houses good freedom (if I want to pickpocket every player I can, no mater that it harms other players, PK is allowed but brings notoriety, etc.(bit extreme)) EvE like market hidden classes that you gain by luck or tremendous achievement (like dragon slayer if u solo a dragon)

    I have more but for now these will do. I put my hopes in AA and Black Desert concerning crafting and cities.

    submitted by llye
    [link] [2 comments]
    Source: reddit /MMORPG


    WildStar Guild Spotlight: Subterfuge (2Arc Gaming) | Ten Ton Hammer

    In this weeks WildStar Guild Spotlight, I managed to snatch a few minutes of 2ARC Gamings time and more specifically, their WildStar division known as Subterfuge.

    Source: Ten Ton Hammer


    Combat Resurrection Limitations a Positive Note in Warlords of Draenor | Ten Ton Hammer

    Combat Resurrections in Warlords of Draenor will have a whole new set of rules and limitations. Find out why this author thinks it is a positive change.
    Source: Ten Ton Hammer


    WildStar Burst: Spellslinger Health Check (UI 2.0) | Ten Ton Hammer

    With the latest WildStar update having a huge impact on the Spellslinger, is it all good news? In this Health Check I provide my opinion.

    Source: Ten Ton Hammer


    Would You Expose Your Child to Massively Multiplayer Games? | Ten Ton Hammer

    With gamers as young as 13 eligible to play the likes of World of Warcraft or WildStar, when should we really expose children to massively multiplayer games?

    Source: Ten Ton Hammer


    Warlords of Draenor Tanking Changes | Ten Ton Hammer

    A look at some key changes that will affect tanks when Warlords of Draenor is released.

    Source: Ten Ton Hammer


    Age of Conan: Unchained: New Letter Details the Great Hyborian Race

    Joel Bylos has published the latest Game Director's Letter on the Age of Conan: Unchained site. In it, he reveals a new feature for players looking for a new challenge: The Great Hyborean Race.

    Source: MMORPG.COM News


    The Secret World: Latest Game Director's Letter Details Issues 8 & 9

    The latest Secret World Game Director's letter has been upblished on the official site. In it, plans for both Issue 8 and Issue 9 are revealed, including the new Augment and Scenario systems. Scenarios will challenge players who think they've "been there, done that" and will come in Normal, Elite and Hardcore modes with accompanying rewards.

    Source: MMORPG.COM News


    Hawken: Ascension Update Deployed

    Hawken has been updated with a new patch called Ascension. The update brings many new features and improvements into the game, most notably a new player progression system that changes the way players level-up, gain XP and unlock upgrades for both their pilots and their Mechs.

    Source: MMORPG.COM News


    The Repopulation: August Patch Notes Deployed

    The Repopulation's site has been updated with the monthly patch notes to let fans in on what the team has been working on for the previous thirty or so days. The team attended PAX Prime as well as added an Area and World Event system to the game among many other things.

    Source: MMORPG.COM News


    Dragon Eternity: Launch Day Trailer Arrives

    Cross platform MMO, Dragon Eternity, officially launches on September 4th. Players on iPhone, Android, and Facebook will be able to join web browser players and iPad players in the game that has already had 5 million players take part. Enjoy!

    Source: MMORPG.COM News


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