title. Feel free to leave thoughts on the game in general though.
What is the game developer intending to do on the final version of this game?
If anyone is familiar with Rising Force Online, i'm looking for something similar.
You are only safe inside safe zones, anywhere else is pvp-able/pk-able.
and of course it should be at least decent and not p2w.
paid or free doesn't matter.
I've tried just about every MMORPG in the past ten years except for FFXIV, Tera, WildStar and ESO. I just stopped caring at a certain point but have found as of late that there's a void that was once replaced by a particular MMO in the evenings. That game was WoW, all the way back to 2004. I've since given up on it as I realize that I haven't truly enjoyed the game since 2008 and see no point in continuing to pretend like I'm having fun.
I really like sticking to a game and right now there doesn't seem to be a whole lot going on in the MMO world. I feel like the next big game is right around the corner of something. In the mean time I've heard a lot of chatter about FFXIV and Tera in particular. The rest as far as I can tell aren't worth it at all.
FFXIV has my attention because of the character customization and how alive everything appears. I feel like there's a tight-knit community I'm missing out on or something, and I do love Final Fantasy in general. Tera on the other hand has fantastic combat, but the story seems pretty bland and the game kills my graphics card whenever I'm near other players, which shouldn't happen. Kind of annoying in that regard. End-game seems good, though?
What do you think? How are both games doing? Would you say the sub is worth it for FFXIV?
I've been craving an action-MMO similar to Monster Hunter for a long time, and it seems that PSO2 is still one of the best options in that regard. But I'm just wondering if there's anything else out there that fits the bill, as PSO2 is still not out in the US and has to be manually patched to translate to English.
Twitch has decided to ban Adult Only games with the intention of fostering a safe, welcoming, and inclusive community. This is a very interesting decision on Twitch's part, who up until this point has banned the following titles:
Now, with the ban, they're calling out a few more specific titles:
Which also, interestingly enough, picks up GTA: San Andreas which was marked as Adult's Only due to the hot coffee incident.
This is a warning to all streamers out there, you can face serious Twitch related consequences for violating these rules. The Twitch Rules of Conduct outlines what games can and can't be streamed and does allow for some specific instances of games with controversial material like nudity (i.e. Witcher III) with the exception that you play the game and don't sit on the controversial material in an attempt to farm views.
I don't have an opinion about this, Twitch is a free service and it's up to them what they will and will not allow you to stream. I find it amusing that Second Life is banned from Twitch and can only assume a few dozen bad apples brought that about (whereas other games similar to SL aren't on the list) and even Dramatical Murder's clean version has gotten a few people temporarly banned with the request they don't do it again.
Anyway - be sure to read the RoC before you stream, or else you might face some steep consequences next time you try to stream GTA: SA, which I find to probably be a sacrifice to prevent games like Manhunt and Hatred from being streamed on their service without having to specifically call them out. I've found instances that players have gotten their bans quickly appealed after a slap on the wrist, but Twitch doesn't have to bother if they so choose.
GTA 5, for the time being, remains safe to stream.
If you don't like these rules, the best thing to do is to not use Twitch. YouTube is very lenient with the content it'll allow you to publish and, if you record the video yourself, you can edit out the nudity with filters, something that's much harder to do in a live game.
There is a lot of things in the Witcher III that isn't obviously apparent and with the following list, you should know a lot more of the intricities of the game than I did when I first started, ranging from how to get on a boat to some neat Gwent tips. To start with a bonus tip, look at the window panes inside any building. The weather outside will be displayed on those panes. I won't waste any of your time with a boring explanation of what a tip list is, so here is the list!
Earlier this month, we were exposed to a new kind of Hearthstone tournament. Challengestone demanded that its participants build new decks on the fly, given certain constraints. This meant that competitors had to be more than excellent players; they had to be skilled and innovative deck builders, as well. This was Brian Kibler's time to shine, as he managed to take home the title. He battled to the final game in the best of 7 finals against Jeffrey "Trump" Shih, and in recognition of their efforts, both players have been invited back for the second Challengestone.
The tournament will be held from June 27th - 28th, and is once again hosted by Octavian "Kripparrian" Morosan and Tempo/Storm, with a live stream on Tempo/Storm's Twitch channel. There are still some key details that have not yet been revealed, such as which players will be competing against Trump and Kibler, as well as what the new rules will be for this edition of the tournament. The first Challengestone was a blast, and it's safe to say the second one will be incredibly entertaining. We're looking forward to it, but in the meantime (in case you missed it), here's Kripp's initial announcement of Challengestone and why he's so excited about what it brings.
Geralt is a f'n tank and I can't stand it. I have so many hours put into the game that it's stupid at this point and every time I want to do anything, all I can think about is a M4 Sherman making its approach to Germany. Sure, it has a lot of firepower, but turning that around is a mission and a half, one of the reasons for its obvious success is that it didn't turn away from the battle - something that Geralt needs to do sometimes.
Geralt drives like a car with one of the rotors jammed, you can go straight but moving in any other direction is going to be hell and a half. The problem, the big problem here, the major huge big problem right here, is that it's console controls. Batman, it's okay, because in Batman you don't need an ounce of finesse. You don't, you're dealing with simple combat and simple mechanics. The stealth is the most important aspect and even Batman has a turning radius below 180 degrees.
Tractors in farm simulator operate better than Geralt's feet, capable of turning sometimes on a 0-point radius, thanks to advances in farming technology. Geralt... he can't pick a single flower without having to do fly around as if you're waiting to land your Cessna at the local airport but some dude's having difficulties with his gyrocopter - amature.
Geralt, a grumpy old man who can't pick flowers even though it's literally his favorite thing, is part of a game with more bugs than I could ever count. Crashes, horses floating in the air, quests that bug to a dead stop, and is pretty much Ubisoft's Assassin's Creed Unity ALL OVER AGAIN. The key difference is that people hate Ubisoft but are totally much more lenient with CD Projekt Red.
There is a plethora of reasons why, so many that I ran out of fingers and toes, but for the most part let's just say that horses could fly, characters would jump and spin, and you could reach hard quest stops that required a reset - unacceptable for most games. However, CDPR gets away with it because for one very good reason: they're nice people who aren't trying to f you over.
Let's look at Witcher III, even sold by them, has been on a discount (Good 'ol Games (GOG) is part of the CDPR family). They're including a plethora of free "DLC" although I don't specifically see most of it as anything more than small enhancements, it's still very nice of them. There is two DLC missions that you can purchase that were announced far before the game launched and literally have nothing to do with playing through the game at launch. In addition, they've been fixing bugs at rapid pace.
I'm honestly excited for their Cyberpunk based game coming up in a few years. They've claimed recently it's all Witcher for the next year and a half and that's some dedication - which is a good thing, because even if you're like me and have gotten most of the secondary quests, horse races, and more out of the way - there is still the mods that will likely remake the world in some interesting, hilarious, cute, and awesome ways.
Anyway, it's fair to say that the game launched with more issues than a cup with holes in the bottom, they've done their absolute best to make the issues mean as little as possible.
However, no one can fix Geralt's inability to pick flowers in flower picking simulator 2015. Geralt will drive like a broken down Sherman every day for the rest of his life. A sad ending to a great man.
Two new teams, some critical roster changes and questions around team's levels of performance are going to make this split of the NA LCS an intense one. With only a few days before it begins, these are my top questions heading into the action.
Team SoloMid has returned to the top of the North American LCS, having won each of the last two splits, defeating Cloud9 in the finals each time. For a time, it was thought that the current lineup is the strongest collection of players TSM has ever assembled, as the additions of Santorin and Lustboy seemed to be working out extremely well. However, their experience at MSI told a different story, as opposing teams consistently dismantled SoloMid, using the “camp Dyrus” strategy extremely effectively. There’s no question that the synergy between the top lane and jungle was practically non-existent, and the team couldn’t even use that to gain advantages elsewhere on the map. Mid laners from other regions stated they didn’t feel Bjergsen is as good as we typically give him credit for, and while that’s a debatable point, it just goes to show that TSM was a very beatable team. Their lineup has plenty of talent, but they can’t be complacent, and need to make sure their issues are fixed if they want to stay at the top of NA.
(I’m not sorry for the pun. I stand by it.)
One of the longest standing rosters in competitive League of Legends is no more, as mid laner/team captain/shot-caller Hai Lam had to step down from his role as a player after the Spring Split due to health concerns. The team has replaced him with Nicolaj “Incarnati0n” Jensen, a player who is considered to be far superior mechanically, and could represent an upgrade for the team. However, many questions remain. Having spent so much time as a solo queue star, will Incarnati0n be able to adapt well to team play? Will Meteos be able to command the same level of respect as a shot-caller that Hai once had? Chances are pretty good it will take the new mid laner some time to adjust to his new surroundings, and at first, C9 may be weaker than they were last split. However, they’ve shown the ability to rebound from slow starts (they were 1-3 to begin last split before finishing in 2nd.) With time, this new-look Cloud9 team might be better off, or they might miss Hai’s in-game leadership more than they realized.
Hey, it works for SKT!
Obviously, the reasoning for Counter Logic Gaming deciding to split time in the mid lane between Pobelter and HuHi goes beyond just that, but it’s a good starting point for conversation. Part of the reason that switching between Faker and Easyhoon works well for SK Telecom T1 is that the two players have different sets of strengths, but are both immensely talented. Utilizing those strengths most effectively has returned SKT to prominence in Korea, and they looked like the best team at MSI before losing to EDG in the finals. In a recent AMA, Pobelter stated that he and HuHi aren’t actively trying to have different playstyles (mages vs. assassins, etc.), but rather that they’re both just looking to push each other to be the best they can be. This is something pretty different, and they’re treading uncharted waters in North America. However, it was clear that CLG needed to shake things up, and this is certainly one way to do that. Mid lane wasn’t the only area of the roster that has received criticism, but it was a logical place to start. CLG looked like an extremely strong team in the early parts of the Spring Split, before getting swept by Team Liquid in the first round of the playoffs. They’re hopeful that this move (along with some organizational re-structuring) will be what they need to become a top team in NA.
There was a lot of debate/controversy surrounding Team Liquid’s AD Carry position during the Spring. They imported Piglet to have a superstar ADC, only to have the Korean struggle both in and out of game for quite some time. Substitute player KEITH did quite well, but it was clear that the team needed to get Piglet going if they wanted long term success. After committing to using only Piglet for the last few weeks of the split, he rewarded the team by playing significantly better. Now, he’s once again going to have all eyes on him during the Summer, as he’ll have the full time job (presumably) for the entire split. He initially struggled to deal with the expectations that were placed upon him, but he seems as though he might be more comfortable now in his new role. If he can perform consistently at a high level, and if FeniX has finally lived up to his own potential, Team Liquid just might be the team to beat.
It’s not common for two Challenger teams to get into the LCS in the same split, but Enemy eSports and Team Dragon Knights both earned their place here. There’s some familiar names from both teams, as players like InnoX, Kina (Seraph) and Kez all make their return to the LCS. With Team Coast and Winterfox gone, this split is going to look quite different from the last one. Will either of these new teams be led to victory by their veteran players, or will their overall inexperience cause them to simply try to avoid relegation? With new teams and new players comes a certain level of unpredictability, as they can either crash and burn, or surprise everyone with their success (like certain Unicorns did over in Europe.) Seeing how this plays out will be a lot of fun for the whole season.
Fortunately, we won’t have to wait long to have our questions answered! The EU LCS starts tomorrow, and the North American version isn’t far behind, with the first games kicking off on Saturday, starting with Cloud9 vs TSM!
The Final Fantasy XIV site has been updated with a new developer blog that gives out a few non-spoiler tidbits of information about the forthcoming "Before the Fall - Part 2" update. As expected, the patch will bring the original FFXIV storyline to a close before the launch of the Heavensward update later this year.
The Warhammer 40k: Eternal Crusade team has sent word that tomorrow's live stream will feature a production update, a first look at the game's UI, a developer Q&A and some great give aways.
It's a touchy subject, but spurred on by the recent discussion regarding Skyforge's monetization model I figure now is a good a time as any. Let's do this: how do you, the player, define Pay to Win (P2W) in your games?
The Rift site has been updated with a new developer blog post to lay out all of the details about the forthcoming "Echoes of Madness" patch that most notably will contain significant changes to the game's wardrobe system.
Cryptic Studios has announced that XBox One version of Neverwinter is now available on the Marketplace for pre-download. Neverwinter's XBox One version is scheduled to launch on Tuesday, March 31st.
Age of Conan
City of Heroes
Dark Age of Camelot
DC Universe Online
Dungeons & Dragons Online
The Elder Scrolls Online
Final Fantasy XI
Final Fantasy XIV
Guild Wars 2
Lord of the Rings Online
Runes of Magic
Star Trek Online
Star Wars: The Old Republic
The Secret World
World of Warcraft