Hi, all, name is Ashley.
I'm pretty new to MMOs, having only ever played Rift for a short amount of time.
I've always wanted a world that constantly has new updates and is changing, a good group of people to really spend time with, and one that makes me feel like my purchase was worth it.
I've mostly always played SP with some multiplayer here and there; I'm not against multiplayer, but many of the people online were just jerks, or it was simple shoot em ups, no real story.
Preferred Genres (Fantasy, Sci-Fi, etc.): Fantasy/Sci-Fi. For example, I love the Mass Effect and Dragon Age series.
Pricing Model: Any, though a one time subscription or only for new expansions would be nice.
Eastern or Western: Not sure? I've heard that games coming from Japan, China and what not are more grindy?
Combat Type (action, turn-based, tab-target, ect.): Not sure the answer to this...would like to feel like I'm killing something, not just pressing a button and hoping for the best.
Game Type (Sandbox, Themepark, RPG, FPS, RTS, etc.): I don't know all of the definitions, but something that can guide me yet let me do what I want for the most part? I guess a mixture between Sandbox and Themepark with RPG elements? Maybe I said that wrong, haha.
Casual/Hardcore: More casual, but I'd love to have a guild where I feel I belong. :3
Released or Upcoming: Doesn't matter.
Games Played: Rift, many single player games.
Any preferred features or mechanics?: Not sure. :)
Thank you so much for reading and any advice you give!
I remember days of GTH and Kal where you'd just kill mobs and group up to do it. Just keep leveling, going on to mob to mob / map to map. Huge bosses that require everyone, etc. But one key thing is very little quests.
Are there any like this that have a good user base still?
MapleStory 2 begins closed beta signups next week, will include a jail system originally appeared on Massively on Fri, 19 Dec 2014 19:00:00 EST. Please see our terms for use of feeds.
Ah, Guild Wars.
You progressed through a main story quest. Every area was instanced, from the world to dungeons, party size was limited. You could teleport to go back anywhere in the world. PvP took place in Arenas or GvGs or Battlegrounds...
Sounds familiar ?
With many themeparks the endgame revolves around streamlined, instanced content that downplays the MMO part greatly. At worst, the "massive" part is detrimental to the game with players competing with eachother on validating quests, for example.
So why not CORPGs ? Guild Wars was a refreshing take on the MMO genre, and then you have things like Impossible Bosses which is a raid boss simulator.
Do you know of other good alternatives that out-themepark Themepark MMOs ?
The Stream Team: Slaugs and wisps and chompers, oh Landmark! originally appeared on Massively on Fri, 19 Dec 2014 18:00:00 EST. Please see our terms for use of feeds.
Hello everyone~ As the title says, I'm looking for a new MMO to play and I'm considering buying Guild Wars 2 since it looks really interesting, but I want to ask here to be sure before spending my money. I've played Tera, Mabinogi and RO for a lot of time, Mabinogi since its american release, but I stopped a few months ago because the games are stagnating. I've been looking for something new and tried FF14 for a couple of months and while the game is really polished and nice it didn't really click with me. I found the combat to be somewhat lacking, the customization (besides fashion) inexistent and the world kind of shallow and small. I tried to fill my need for something where I can play and build my very own character from scratch with single player games, but I really missed the community side. So, after looking at the current games, I noticed a game that might be what I'm searching for. I have a few questions regarding Guild Wars 2:
Is the combat system dynamic and fun? From the outside it looks interesting, yet the apparent lack of skills confuses me. Is it very spammy or does it require some tactical knowledge, smart placement and the use of your brain to be successful?
How's the character customization? I looked at the various races and they seem nice, but I'm wondering: how deep can I customize the looks of my character? How unique can I make it? If I want to make a cute one are there enough options for me?
Regarding customization, again: how's the skill/attributes system? Is there something akin to talents ala WoW, or at least some way to be more unique yet work well as a class? One of my biggest gripes with FF14 is that, while all skills are useful, you don't really have any way to differentiate yourself than any other player besides your player skill. A Paladin will be the same, build-wise, as another - besides cross-class skills, which people are still required to get and they'll most likely have the same ones.
How's the world and the story? Is it interesting, is it unique and immersive? I want a world where I can even just admire the landscape and feel something special, kinda like how RO was.
How's the community? Is it active enough?
Sorry for all the questions, I hope I didn't sound pretentious. I just want to be 100% sure before using my money and committing to something. If someone could also, maybe, give me an overall look at the game as a whole I'd be very thankful. Thanks for everything.
Great news! We've just started up the Alpha servers (UK only still, I'm afraid), and from now on they'll be running 24/7 (with the exception of maintenance periods!).You read that right: The alpha's open only to UK players right now, though we've had reports that there's no IP blocking just yet. Release is still set for next summer. The game is a voxel-based sandbox with the usual trapping: crafting, harvesting, combat, arena PvP, and an "evolving" online world shaped by the players themselves.Permalink | Email this | Comments
Win part of a $50,000 pool at Guild Wars 2's PAX East tournament originally appeared on Massively on Fri, 19 Dec 2014 16:00:00 EST. Please see our terms for use of feeds.
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