...Is it good?
(So far general response is, good but nothing new -might wait for price drop)
Preferred Genre: Fantasy
Pricing Model: F2P or B2P
Eastern or Western: Either is fine
Combat Type: Any
Game Type: RPG
Released or Upcoming: Released
Games Played: Maplestory, Mabinogi, Dragon Nest, Guild Wars 2, Atlantica Online, Elsword, League of Legends, Archeage, Realm of the Mad God, Runescape
I'm the type of RPGer that doesn't really like the zerg PvP endgame that every game seems to be these days. My most fond memories of an RPG are of Mabinogi; you could just group up in small teams for Shadow Missions or just solo grind dungeons and stuff, and I loved the second life aspect of it where I didn't have to fight all the time. Crafting and Life skills are pretty important to me too. I just want to play something I can lose myself for hours in and relax with.
Just got off Archeage because its many problems turned me off, as well as the end game being so PvP oriented. The only other game I go back to occasionally is GW2, and that's just another game where the PvP doesn't really grip me. Is there anything for me that's out right now or anything I should be looking forward to?
Ultima Online dares you to seek the Treasures of Doom originally appeared on Massively on Tue, 21 Oct 2014 21:00:00 EST. Please see our terms for use of feeds.
Recently I've been thinking how many extra incentives we need to add to activities like dungeons, bosses or raids.
On one hand, you need incentives like loots, exp or tokens to get more people to do the activities. Dungeons that no longer offer anything useful will quickly become desolated and it will be increasingly hard for people to even form a group to do things. Without people to play with there won't be much fun to have.
However, on the other hand, if loots and tokens become the primary reason people do run a dungeon, don't you think their intentions are less "pure" and it is against the idea of playing for fun? I mean, of course gearing up is also part of the fun, but if that is all you are after, after a while you may stop caring about the process and start "optimizing" it. You will not be running dungeons with people who want to experience it or help out fellow players, you will be running with people who just want to get it over with.
I'm really not sure if a perfect balance between these two exists. Ideally everything should be fun-driven, no psychology tricks, no obvious carrot on a stick. But purely fun-driven contents are usually less repeatable and sometimes we do care more about having something to do whenever we what. I do want to jump right into a group and start having some actions, but I usually meet the nicest of all players doing something that is "not worth it".
Arcane Legends infographic reveals 15 million installs originally appeared on Massively on Tue, 21 Oct 2014 20:00:00 EST. Please see our terms for use of feeds.
I'm looking to play a new MMORPG and I like the style of these two games which is better in your opinion and why? o^
Simple, not sure if this even exists but an mmo without any grind at all. That may not be possible but is it out there? Not having to do quest , after quest, killing 10 of these and 10 of those and looting them? Anyone know of anything like this?
EVE's Phoebe introducing simultaneous multiple market sell orders originally appeared on Massively on Tue, 21 Oct 2014 19:00:00 EST. Please see our terms for use of feeds.
Heroes & Generals adds map, weapons, limited army resources originally appeared on Massively on Tue, 21 Oct 2014 18:00:00 EST. Please see our terms for use of feeds.
ArcheAge's Hartsman: 'We're banning about 5K a day' originally appeared on Massively on Tue, 21 Oct 2014 17:30:00 EST. Please see our terms for use of feeds.
ArcheAge is not exactly unknown around these parts, but to much of the larger gaming world XLGAMES' and Trion's ArcheAge still has a lot to prove. And the time has finally come to do so. We met up with the team at PAX Prime in Seattle to discuss the forthcoming launch of the long-awaited sandbox MMORPG.
This week Sony Online Entertainment announced plans to release Planetside 2's first new vehicle - fast attack gunship, the Valkyrie. The Valkyrie has a front-facing turret and can transport up to six soldiers (pilot, forward gunner and four passengers).
Free-to-play Mafia MMO Omerta recently saw the Kurosawa family take control of the streets, much to the surprise of all the other competing families. After a status-shattering war that wiped out six families and thousands of players, the dust is settling and the remaining mafiosi are wondering what happens next.
Sixty-six million account names have been gathering dust for god-knows-how-long, but at finally, Runescape is making them available again. Twenty percent of these names will be ready for use this week; for the first 24 hours after the release, players wanting to change their names will have fulfill a 1000 level minimum requirement.
Confident in their ability to pull off an RPG, Katauri Interactive has upped the stakes this year by expanding its single-player concepts into an online multiplayer game. The result is Royal Quest, an MMO that presents itself as a more casual, holistic kind of MMO with accessible controls and simple quest construction, then abruptly becomes something more hardcore.
In this guide we provide you with a breakdown on how to maximise your Stalker DPS through skills, AMPs, Tiers and rotations.
In this guide we provide you with all you need to know about the Warrior.
While the new Dogfight Module for Star Citizen is what most folks are talking about, there's been a recent addition to the team worth mentioning. Tony Zurovec, developer and producer of the legendary Crusader series of games and another Origin alum, has been brought on as the new Director of Persistent Universe.
Age of Conan
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Dark Age of Camelot
DC Universe Online
Dungeons & Dragons Online
The Elder Scrolls Online
Final Fantasy XI
Final Fantasy XIV
Guild Wars 2
Lord of the Rings Online
Runes of Magic
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The Secret World
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