ArcheAge's founder packs will run you $49.99 to $149.99 originally appeared on Massively on Thu, 24 Apr 2014 20:00:00 EST. Please see our terms for use of feeds.
I have always loved magic in all kinds of ways. When i first got into MMOs of course i went straight to the mage class, but there was one thing that i never really understood. When it comes to magic, you see wizzard counjuring out spells, yelling magical words and making incantations to successfully utilize their magic. I never found that on a RPG. Yes, there were cast times, flames rolling around you to cast a meteor and whatnot, but there was never the magic words i so dearly loved.
And then i watched SAO(not here to talk about the series, no hate or love on it here), and saw ALO using a system that looked like it would be exactally what i wanted. There were types of spells, fire, illusion, healing, etc. and the special words you needed to cast each of them, and that amazed me to a different extent. All i could think of was how would an RPG with such a system work, and i think i came up with something that could work pretty well, because it could create amazingly different spells, and it could also be really dangerous to your character. How could it be dangerous? Well, to have a basis i set some rules up.The first one is that if you cast a one-worded spell, say you cast the word Fire, it's a Self-Cast. So, if you want to attack an enemy you would either use Fire and Wave, Fire and Enemy or something around that. One other rule that i came up with is that you start with two or more "word slots", wich i belive is pretty obvious why. This system can cause some really funny effects with people that are new. Imagine you are in a small party, killing monsters or questing with friends, with 2 or 3 monsters attacking you and your friends at the same time, and you are the "healer". You need to heal both you, your "tank" and you "DPS", so what do you do? You use the Heal word with the Area word, of course. Well, since you are casting an area spell, it just so happens that monsters can get healed as well, and now you have 3 fully healed mobs and 2 really angry friends.
So, i would expect to see many new players lighting themselves on fire, healing mobs, and all kinds of funny effects that can be caused by using the wrong kind of combinations. Every character would have a limited number of "word slots", so that would end up with limited spells, right? Wrong. Some words, if placed exactally after the other would combine and form a new one, for example Stone and Fire could make Lava. "Well, them combo up all the combable words and make one huge OP spell!" Except it wouldn't be so easy. Every time you combined a word, the stability of the spell would decrese by a percentage, making it able to either fail or be self-casted. The Stability would vary depending on the word's level and on yours, decreasing as your level got higher then the word's and increasing if it was the oposite, and there would be stabilizing words, so that you could cast all sorts of spells.
Also, there would be no class system, but item stats. If you wanna be a warrior that runs around setting enemies on fire, or even a mage that summons ghost swords to help him, so be it. All you need are the proper words. Your "class" would be defined by the kind of spells and items you use, that's why the classes were quotated earlier. Hell, you could even use no spells at all, but then again, where's the fun on that? For example if you use invisibility, poisoning and high weapon damage, you'd be a "rogue", if you used heavy armor, physical and magical resist buffs, had a taunt and a shield, you'd be a "tank" and so on. What most amuses me in this system is what kind of things you could come up with, and all the messed up spells you would end up with. The words you learned would be placed in F1-F12, 1-0 keys and so on, plus a CAST button, to finish the spell where you want.
Let's give this a try, shall we? Let's get some basic words that you could have: Fire, Water, Air, Earth, Wave(or Attack), Summon, Resist, Heal, Area, Friendly and Familiar
You are going to kill a Slime, wich is of neutral element. You could buff yourself and your friends using Resist and Friendly(I'd consider having to do Increase and Resist, but this should work), Summon an elemental or neutral familiar to help you, use an elemental spell, combine elements to make crazy effects, and even melee the hell out of it. How can something like that not be all the fun in the world?
I do not have much experience in programming, but from what i know this would be VERY hard to code, considering all the words and combinatoins that could be created, even with some that cause no effect at all, or maybe two basic effects, like using Heal and Stone would self cast both spells. But if anyone made this, i bet their game would go all the way to the most famous ones in no time, given the propper advertisement. If you read all this far, i'm glad. Give me your thought on this style and some suggestions or alterations, who knows if a dev will grow interested or not? Lets all keep our hopes up
Closed Beta participants will see large-scale battlegrounds with customizable 'Carriers' (large battle mounts for each faction) and can develop over 100 distinct carrier-types for battle. Black Gold Online also features true hardcore PvP, where players can fight against members of their same faction as well as opposing forces across a variety of battlegrounds, arenas and 'Chambers of Greed.' Finally, players can join even larger Energy Well battles as they form armies to fight for control of precious resources in large-scale faction and guild battles.The closed beta will also include revamped graphics and a refreshed interface. We've embedded the latest trailer below!Permalink | Email this | Comments
The Think Tank: Wistfully watching MMOs across the pond originally appeared on Massively on Thu, 24 Apr 2014 18:30:00 EST. Please see our terms for use of feeds.
World of Warcraft rolls out episode two of Azeroth Choppers originally appeared on Massively on Thu, 24 Apr 2014 18:00:00 EST. Please see our terms for use of feeds.
So I like to read VR-based MMORPG novels (SAO,LOTMS,Log Horizon) and also manga (Yureka), which kinda raise my expectancy bar a bit too high.... How long do you think untill we have mmos with these things: Crafting upgraded so that it's really viable-skill only they can use, when they reach a certain lvl they can produce better items than the dungeon bosses have world size that is actually comparable to RL world actual cities, not a big city with only five houses good freedom (if I want to pickpocket every player I can, no mater that it harms other players, PK is allowed but brings notoriety, etc.(bit extreme)) EvE like market hidden classes that you gain by luck or tremendous achievement (like dragon slayer if u solo a dragon)
I have more but for now these will do. I put my hopes in AA and Black Desert concerning crafting and cities.
In this weeks WildStar Guild Spotlight, I managed to snatch a few minutes of 2ARC Gamings time and more specifically, their WildStar division known as Subterfuge.
With the latest WildStar update having a huge impact on the Spellslinger, is it all good news? In this Health Check I provide my opinion.
With gamers as young as 13 eligible to play the likes of World of Warcraft or WildStar, when should we really expose children to massively multiplayer games?
Ten Ton Hammer
Joel Bylos has published the latest Game Director's Letter on the Age of Conan: Unchained site. In it, he reveals a new feature for players looking for a new challenge: The Great Hyborean Race.
The latest Secret World Game Director's letter has been upblished on the official site. In it, plans for both Issue 8 and Issue 9 are revealed, including the new Augment and Scenario systems. Scenarios will challenge players who think they've "been there, done that" and will come in Normal, Elite and Hardcore modes with accompanying rewards.
Hawken has been updated with a new patch called Ascension. The update brings many new features and improvements into the game, most notably a new player progression system that changes the way players level-up, gain XP and unlock upgrades for both their pilots and their Mechs.
The Repopulation's site has been updated with the monthly patch notes to let fans in on what the team has been working on for the previous thirty or so days. The team attended PAX Prime as well as added an Area and World Event system to the game among many other things.
Cross platform MMO, Dragon Eternity, officially launches on September 4th. Players on iPhone, Android, and Facebook will be able to join web browser players and iPad players in the game that has already had 5 million players take part. Enjoy!
Age of Conan
City of Heroes
Dark Age of Camelot
DC Universe Online
Dungeons & Dragons Online
The Elder Scrolls Online
Final Fantasy XI
Final Fantasy XIV
Guild Wars 2
Lord of the Rings Online
Runes of Magic
Star Trek Online
Star Wars: The Old Republic
The Secret World
World of Warcraft