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View Full Version : Second Life's Player-Created Tringo Mini-Game heads to GBA


Colwyn
04-27-2006, 07:36 PM
Game-within-a-game busts out on MSNBC (http://www.msnbc.msn.com/id/12502613)
'Tringo' jumps from 'Second Life' birthplace to Game Boy Advance

"Tringo," a cross between "Tetris" and bingo, was created by New Zealander Nathan Keir in "Second Life," an online game where players have much freedom to create virtual objects with complex workings.

The game is now being distributed by Crave Entertainment as "GBA Tringo" for the Game Boy Advance portable game player, making the jump from the virtual world to the real one.

Frustrated by the random aspect of bingo, Keir created "Tringo" in late 2004 as a more skill-based alternative.

The game quickly became a craze in "Second Life." Players bought copies of the game from Keir for around $50 each and set up Tringo halls and Tringo arenas, where players would go to compete for prizes in Linden dollars, the currency of "Second Life."

Just a few months after its launch, "Tringo" games accounted for a quarter of Second Life's economy, according to Sean Ryan, who obtained the real-world license to the game from Keir.
Source: Stratics (http://www.stratics.com/)