Colwyn
03-02-2006, 03:34 PM
Garriott Brothers Interview on GameDaily.biz (http://biz.gamedaily.com/industry/feature/?id=11963)
But for online games specifically, once we started doing that, online games are a very unique beast to develop and pace for the public. They're very long cycle developments and they require a very large quantity of staff just to keep them operational. And most of the big publishers, including EA, Microsoft or others—even though EA, for example, had Ultima Online under its belt, they've looked at it and gone like, "Wow, that's a very different business than the business that we have over here that in 9 months we can invest in and predict success." This was a riskier, more expensive thing that they weren't as enthusiastic to embrace.
And that's one of the reasons why we decided to go start our own company and do it.
Source: MMORPGDot (http://www.mmorpgdot.com/)
But for online games specifically, once we started doing that, online games are a very unique beast to develop and pace for the public. They're very long cycle developments and they require a very large quantity of staff just to keep them operational. And most of the big publishers, including EA, Microsoft or others—even though EA, for example, had Ultima Online under its belt, they've looked at it and gone like, "Wow, that's a very different business than the business that we have over here that in 9 months we can invest in and predict success." This was a riskier, more expensive thing that they weren't as enthusiastic to embrace.
And that's one of the reasons why we decided to go start our own company and do it.
Source: MMORPGDot (http://www.mmorpgdot.com/)