Colwyn
05-04-2006, 02:44 PM
Philip Rosedale Keynote at SD Forum on 3pointD (http://www.3pointd.com/20060504/philip-rosedale-keynote-at-sd-forum/)
SL is now running almost 2,500 servers, each of which supports a 16-acre region, making the entire world 32,000 acres in area — bigger than Boston. The world started with 16 servers, 64 acres, and only 300 paying customers when it went live in 2003.
Each month, $5 million in goods and services are traded between SL users ($60 million a year). 230,000 different things are sold or traded monthly.
The world now holds 10 million objects, 15 terabytes of user-createed data, takes 2 teraflops of CPU simulation. There are over 500 user-planned events every day.
In-World Culture at SDForum on 3pointD (http://www.3pointd.com/20060504/in-world-culture-at-sdforum/)
James Au (http://nwn.blogs.com/) spoke about the fact that Second Life — which he has covered for the last 3 years or so, first as Linden Lab’s in-house and now on his own — is emergent from top to bottom. Au also spoke about the strength of SL culture, where people tend to value SL itself more than any affiliation with companies like Coca-Cola, Disney or MTV (which came to SL last year to do a fashion show). Even small companies coming into the world have sparked protests. But the world has gotten so big that that kind of push-back has now fallen away. Corporations are moving in slowly and not encountering much culture clash.
Virtual Worlds: The Rules of Engagement at SDForum (http://www.sdforum.org/SDForum/Templates/CalendarEvent.aspx?CID=1910)
SL is now running almost 2,500 servers, each of which supports a 16-acre region, making the entire world 32,000 acres in area — bigger than Boston. The world started with 16 servers, 64 acres, and only 300 paying customers when it went live in 2003.
Each month, $5 million in goods and services are traded between SL users ($60 million a year). 230,000 different things are sold or traded monthly.
The world now holds 10 million objects, 15 terabytes of user-createed data, takes 2 teraflops of CPU simulation. There are over 500 user-planned events every day.
In-World Culture at SDForum on 3pointD (http://www.3pointd.com/20060504/in-world-culture-at-sdforum/)
James Au (http://nwn.blogs.com/) spoke about the fact that Second Life — which he has covered for the last 3 years or so, first as Linden Lab’s in-house and now on his own — is emergent from top to bottom. Au also spoke about the strength of SL culture, where people tend to value SL itself more than any affiliation with companies like Coca-Cola, Disney or MTV (which came to SL last year to do a fashion show). Even small companies coming into the world have sparked protests. But the world has gotten so big that that kind of push-back has now fallen away. Corporations are moving in slowly and not encountering much culture clash.
Virtual Worlds: The Rules of Engagement at SDForum (http://www.sdforum.org/SDForum/Templates/CalendarEvent.aspx?CID=1910)