Colwyn
06-12-2006, 02:17 AM
DAoC: It's Time to Dare on The Cesspit (http://www.cesspit.net/drupal/node/1377)
What about allowing the characters to "de-level" temporarily and access all the Battlegrounds in the game, from the first to the last, instead of getting locked in the current one only?
The implications of this simple idea shouldn't be underestimated and the result could justify the use of those scarce resurces that the game still has. It is something similar to what I suggested for Warhammer and I think it's something worth experimenting since it could have a strong, positive impact on both games.
I think it's time to dare for DAoC. Which doesn't mean about risking to ruin even what is left, but about pushing it closer to its real potential. This idea is just about giving the players a choice they don't have currently. A change of rules that could be simpler and cheaper to implement but with a stronger impact since it's about changing and streamlining structures more than adding tons of new content. Improving the accessibility for new and veteran players more than alienating those few who are left. I think the game needs an impulse, a push. And I think this idea could be a very good start.
What about allowing the characters to "de-level" temporarily and access all the Battlegrounds in the game, from the first to the last, instead of getting locked in the current one only?
The implications of this simple idea shouldn't be underestimated and the result could justify the use of those scarce resurces that the game still has. It is something similar to what I suggested for Warhammer and I think it's something worth experimenting since it could have a strong, positive impact on both games.
I think it's time to dare for DAoC. Which doesn't mean about risking to ruin even what is left, but about pushing it closer to its real potential. This idea is just about giving the players a choice they don't have currently. A change of rules that could be simpler and cheaper to implement but with a stronger impact since it's about changing and streamlining structures more than adding tons of new content. Improving the accessibility for new and veteran players more than alienating those few who are left. I think the game needs an impulse, a push. And I think this idea could be a very good start.