Colwyn
06-13-2006, 08:37 AM
Myth War Online First Impressions on Eurogamer (http://www.eurogamer.net/article.php?article_id=65442)
Combat's another area where it differentiates itself from most MMOs. Rather than integrating the combat with the world, it uses an Eastern-style RPG sub-game where after combat starts you're moved to a single screen where the two sides face off against each other. An action bar fills up and when it maxes out, your characters get to do an action - either one of their magic-point-using skills, a simple attack, a defence, a recharge thing or just trying to get the hell out of there. Interestingly, for the areas we went at least, the number of monsters who attack the group are directly related to the group's size. If you're teamed with multiple people you'll have appropriate mobs to beat down. However if you're off by yourself the numbers are reduced appropriately. This is obviously only made possible by the encounters happening off the main map - though when you do engage, your characters remain on the world, allowing passing heroes to select a spectator mode to watch the full on fantasy brawl.
Myth War Online Official Site (http://www.mythwaronline.com/)
via Blue's News (http://www.bluesnews.com/)
Combat's another area where it differentiates itself from most MMOs. Rather than integrating the combat with the world, it uses an Eastern-style RPG sub-game where after combat starts you're moved to a single screen where the two sides face off against each other. An action bar fills up and when it maxes out, your characters get to do an action - either one of their magic-point-using skills, a simple attack, a defence, a recharge thing or just trying to get the hell out of there. Interestingly, for the areas we went at least, the number of monsters who attack the group are directly related to the group's size. If you're teamed with multiple people you'll have appropriate mobs to beat down. However if you're off by yourself the numbers are reduced appropriately. This is obviously only made possible by the encounters happening off the main map - though when you do engage, your characters remain on the world, allowing passing heroes to select a spectator mode to watch the full on fantasy brawl.
Myth War Online Official Site (http://www.mythwaronline.com/)
via Blue's News (http://www.bluesnews.com/)