Colwyn
03-10-2006, 12:22 AM
RF Online Review on Eurogamer (http://www.eurogamer.net/article.php?article_id=63175)
Working in teams creates disadvantage. Only the last person to hit something gains credit for the kill, meaning that rather than killing twenty of something, now you have to kill at least twenty multiplied by the number in your team. More likely double that for accidentally being the person to take a beast down. And none of this is at all fun.
Source: MMORPGDot (http://www.mmorpgdot.com/)
Working in teams creates disadvantage. Only the last person to hit something gains credit for the kill, meaning that rather than killing twenty of something, now you have to kill at least twenty multiplied by the number in your team. More likely double that for accidentally being the person to take a beast down. And none of this is at all fun.
Source: MMORPGDot (http://www.mmorpgdot.com/)