Jenkl
06-16-2006, 03:56 PM
AoC Interview on Shacknews (http://www.shacknews.com/extras/2006/061606_ageofconan_1.x)
Shacknews has posted an interview with Age of Conan Game Director, Gaute Godager.
Shack: Massive Combat sounds like RTS-meets-MMORPG. Tell us all about this unique take on fighting.
Gaute Godager: We simply call this Siege Combat. It is compromised of 3 things, basically. First of it is an RTS building cycle in some tailor made ares. Here Guilds can build their own villages, complete with keeps, towers, walls and utility buildings (crafting stations etc). To be able to do this, the players must cooperate greatly, extracting resources, use their Prestige Classes etc. This sounds like earthly paradise, does it not? Well, not exactly. The major problem is that "monsters" (bandits, picts etc.) compete for the same resource, attack aggressively on sight and actually build their own villages too."
The article also includes some nice new screens, so you should definately check it out!
Source: Shacknews (shacknews.com)
Shacknews has posted an interview with Age of Conan Game Director, Gaute Godager.
Shack: Massive Combat sounds like RTS-meets-MMORPG. Tell us all about this unique take on fighting.
Gaute Godager: We simply call this Siege Combat. It is compromised of 3 things, basically. First of it is an RTS building cycle in some tailor made ares. Here Guilds can build their own villages, complete with keeps, towers, walls and utility buildings (crafting stations etc). To be able to do this, the players must cooperate greatly, extracting resources, use their Prestige Classes etc. This sounds like earthly paradise, does it not? Well, not exactly. The major problem is that "monsters" (bandits, picts etc.) compete for the same resource, attack aggressively on sight and actually build their own villages too."
The article also includes some nice new screens, so you should definately check it out!
Source: Shacknews (shacknews.com)