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View Full Version : Horizons: David Bowman Interview on Skotos


Colwyn
06-23-2006, 10:20 AM
Horizons: David Bowman Interview on Skotos (http://www.skotos.net/articles/guestvoices/guestvoices4.phtml)

What's going to happen as we expand into other expressions and other forms of interaction in persistent spaces that allow people to shape that space? Andy Tepper's A Tale in the Desert series, Linden Lab's Second Life, and our Horizons allow people to begin expressing their ideas about content and permanent changes to the shared persistent spaces. As the technologies become more powerful, and the teams that create the tools that allow the shaping and expression to occur in persistent space learn more about what is possible and what is desired, we will see this entertainment blossom.
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In Horizons we've created a quest editor that allows users to submit complete quests directly into our submissions database. After a designer has reviewed the quest, it can be approved with a few mouse clicks and integrated into our game databases. The first series of these user-created quests went live this week. We've also used this tool to help Peter S. Beagle, author of The Last Unicorn, to help create his own quest-line within Horizons.
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One of the goals of Horizons was to make a world where construction was as important as destruction. I wanted a world that rewarded creation not just demolition. Having a balance was important, because I believe that many of the other products are imbalanced toward death. Don't misunderstand, I like a good explosion or killing-blow animation, but I also like a well thought out dragon lair built by my actions and decisions.
via MMORPGDot (http://www.mmorpgdot.com/)