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View Full Version : Dark & Light: Combat System, Patch Notes on Stratics


Colwyn
06-26-2006, 05:07 PM
Dark and Light Combat System: Current Status and Things To Come (http://boards.stratics.com/php-bin/dnl/showflat.php?Cat=&Number=6061)

The next addition to the class tree will be a third fighting path, with active spells, as opposed to the expertise path. The purpose of this new path will not be to define classes, and will have only a few or no spells with a direct effect. It will include buff and debuff spells, and a wide range of secondary effects which, although not central as far as fighting is concerned, will be a major help if you choose to specialize. You will find, for instance, vampire skills for Black Knights, shapeshifting and of course bite attacks, or electricity spells for wizards, with unexpected and situational effects... This is a long list, and we are waiting for your feedback and expectations concerning what is already implemented, in order to answer your expectations in best way.

Our requirements for these new skills, as you can understand, are fun and originality. These attacks and spells will add more depth to each class and will offer a coherent specialization, in order to create a complementary path and integrate it in the best conditions. We are quite aware of the fact that if you choose your class without knowing what the final stage is, choices can be difficult to make. This is why we tried to describe them as accurately as possible. All the changes we bring to these classes, and there will be many, will stick to these orientations. If you want to play a magician with direct firepower, for instance, or a healer with melee skills, you can choose a sorcerer or a monk as your class and never look back: the new skills and future changes will only make classes better, and will not change their purpose.
Dark and Light Patch v1.0.11 Notes on Stratics (http://boards.stratics.com/php-bin/dnl/showflat.php?Cat=&Number=6060)