Colwyn
03-11-2006, 10:53 PM
The Matrix Online: PvE Balancing for Combat Revision 2.0 (http://thematrixonline.station.sony.com/news_display.vm?id=90&month=current)
The first page became very important as we realized that the initial design for damage resistance was simply not providing the necessary gameplay balance. Some changes to that first page allowed us to shift the whole focus of the damage mitigation system, from a clothing-based system to one that is based primarily on level difference, secondarily on clothing. This was vital in balancing out the conning system so that it would scale along with the player's level.
Source: VirginWorlds (http://news.virginworlds.com/recentnews.php)
The first page became very important as we realized that the initial design for damage resistance was simply not providing the necessary gameplay balance. Some changes to that first page allowed us to shift the whole focus of the damage mitigation system, from a clothing-based system to one that is based primarily on level difference, secondarily on clothing. This was vital in balancing out the conning system so that it would scale along with the player's level.
Source: VirginWorlds (http://news.virginworlds.com/recentnews.php)