Colwyn
07-26-2006, 11:45 AM
Age of Conan: Hyborian Adventures Preview on Gaming Horizon (http://previews.gaminghorizon.com/media2/1153522518.242.html)
Conan's combat mechanics share a lot more with Oblivion than EverQuest. The game requires meleers to aim their weapons with the mouse, and then use one of six different attack angles to try to hit exposed parts of their enemy's body. Archers, on the other hand, will be drawn into what closely resembles a first-person perspective, complete with targetting reticle. The idea here is that your dexterity will count, and skill will matter. While combat occurs at a pace that more uncoordinated players can still manage and be comfortable with, dextrous players like those used to the frantic pace of shooters will likely be rewarded with outstanding ability and results. As players level, new combos and finishing moves are unlocked; beheadings become possible, and one finisher is said to involve impaling someone, then kicking the corpse off your blade as you turn to face your next opponent.
via Blue's News (http://www.bluesnews.com/)
Conan's combat mechanics share a lot more with Oblivion than EverQuest. The game requires meleers to aim their weapons with the mouse, and then use one of six different attack angles to try to hit exposed parts of their enemy's body. Archers, on the other hand, will be drawn into what closely resembles a first-person perspective, complete with targetting reticle. The idea here is that your dexterity will count, and skill will matter. While combat occurs at a pace that more uncoordinated players can still manage and be comfortable with, dextrous players like those used to the frantic pace of shooters will likely be rewarded with outstanding ability and results. As players level, new combos and finishing moves are unlocked; beheadings become possible, and one finisher is said to involve impaling someone, then kicking the corpse off your blade as you turn to face your next opponent.
via Blue's News (http://www.bluesnews.com/)