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View Full Version : Horizons: April 2006 Design Preview


Colwyn
03-30-2006, 11:22 AM
Horizons: April 2006 Design Preview (http://community.istaria.com/news/?id=76)

We've got two key projects we're working on as I type this. There's the Confectioner Revamp. This is the main project we’re working on and will occupy our time for the near future. We’ve begun getting assets from the Art Team and we’re nearing the end of the system design phase. What does that mean? Well, it means we’ll be moving into the content creation phase, setting specific foods and resources up in the database, and getting things ready to patch to Blight for testing. Look for additional information on the upcoming confectioner revamp, coming to a website near you very soon!

And then there's the New Trismus Revamp. Now that we’ve completed Spirit Isle, we’re making another pass at New Trismus. Our goal is to continue to help new players enjoy the game without running out of things to do or not knowing where to go next. Spirit Isle leaves off at level 3 or 4 and so New Trismus needs to carry new players forward through level 10. This revamp includes up to 11 quests for each of the base adventurer schools (Warrior, Mage, Scout, Cleric, Druid, Spiritist, and Monk) including a 4-part story quest to round out the experience on the island. The remaining crafting trainers will also get a revamp, with quests in a similar style to the Blacksmith trainer’s quests.
Source: MMORPGDot (http://www.mmorpgdot.com/)