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View Full Version : Beyond Machinima: The Future of Interactive Cinema on Gamasutra


Colwyn
10-18-2006, 08:15 PM
Beyond Machinima: The Future of Interactive Cinema on Gamasutra (http://www.gamasutra.com/features/20061017/mcmaster_01.shtml)

Trapped Ashes was our first experiment with interactive real time cinema. We wanted to do something to deliver frames in high definition (HD) that were ready for film the minute they come out of the box in real time. Compositing and everything is done in-engine. What's cool about the film is that everything needed to be abstract, these soft membrane-like images, and that's really hard to do in real time. Everything looks like Metal Gear or the Unreal Engine now, and we wanted to get away from that look in this movie. We decided to try to tackle it with a real time engine, so we built a way to do those shots.

So, the shots are not only created and delivered in real time HD, they can also be loaded up at any time and you can move around in real time. These shots also run on a server, so on a network, a camera man could log in and film in real time. Another person could log in as a lighter and have him moving the lighting around while the camera man is taking pictures. You can have several people at a time logged in working on the film.
via Blue's News (http://www.bluesnews.com/)