Colwyn
10-23-2006, 08:50 AM
Lineage II: Oath of Blood Music Interview on RPG Vault (http://rpgvault.ign.com/articles/740/740598p1.html) - RPG Vault speaks with Composer, Inon Zur.
I'm a firm believer that our mission as composers is to utilize the music in the game in a creative way that won't bore or tire the gamer. I don't like games with wall to wall music, and I think it needs to kick in only when necessary from a dramatic point of view. With the current technology and advanced AI, I don't think that music has to loop all the time in MMOs and RPGs. We're always trying to find ways to vary the composition so it won't repeat mechanically.
Implementation is equally important. If the composer and audio team are doing a good job with the music, there is usually no reason to turn it down or off at all. Music is a mechanism that can help with immersing the player in that particular world. If it's not done well - and this applies to both the music and the way it is implemented - it can take you out of the game experience.
I'm a firm believer that our mission as composers is to utilize the music in the game in a creative way that won't bore or tire the gamer. I don't like games with wall to wall music, and I think it needs to kick in only when necessary from a dramatic point of view. With the current technology and advanced AI, I don't think that music has to loop all the time in MMOs and RPGs. We're always trying to find ways to vary the composition so it won't repeat mechanically.
Implementation is equally important. If the composer and audio team are doing a good job with the music, there is usually no reason to turn it down or off at all. Music is a mechanism that can help with immersing the player in that particular world. If it's not done well - and this applies to both the music and the way it is implemented - it can take you out of the game experience.