PDA

View Full Version : Dofus: Convincing Free-to-Players to Pay


Colwyn
04-05-2006, 08:26 PM
Dofus: Convincing Free-to-Players to Pay (http://forum.dofus.com/topic_en.php?id=15530)

Dofus has grown enormously since we added Astrub - too much, even. We're worried that one day we'll have more F2P players than P2P ones. We're ok for now, but we're going to have to add servers and increase the size of the F2P area (because Astrub is supposed to be fun for new players and it's hard when they find themselves on a map with 60 other people). But I must admit it's a vicious cycle: the more the area grows, the more it attracts free players, and the more free players we have the more money we lose.

The point of selling pets (which will NOT add skills or abilities, let me reassure you) is an idea that we hope will turn F2P players into paying customers. The idea is to have players eager to try out the new dungeons we'll place in Astrub, and so buying a one-time "key" in exchange for a subscription period.
Source: MMORPGDot (http://www.mmorpgdot.com/)