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Colwyn
10-24-2006, 02:05 PM
Probability for Game Designers on Gamasutra (http://www.gamasutra.com/features/20061018/sigman_01.shtml)

One of the most useful bits of probability to know is how to calculate the chances of conditional events—that is, events that rely on other events occurring. For example, I used to play lots of old Warhammer tabletop games which are d6 based. According to the “to Hit” charts, if you had a somewhat unskilled warrior (with a low Weapon Skill) matched up with a superior enemy, you might have to roll a “6” followed by a “6” in order to hit. Just what is the chance of rolling a “6” followed by another “6”?