Colwyn
10-24-2006, 02:05 PM
Probability for Game Designers on Gamasutra (http://www.gamasutra.com/features/20061018/sigman_01.shtml)
One of the most useful bits of probability to know is how to calculate the chances of conditional events—that is, events that rely on other events occurring. For example, I used to play lots of old Warhammer tabletop games which are d6 based. According to the “to Hit” charts, if you had a somewhat unskilled warrior (with a low Weapon Skill) matched up with a superior enemy, you might have to roll a “6” followed by a “6” in order to hit. Just what is the chance of rolling a “6” followed by another “6”?
One of the most useful bits of probability to know is how to calculate the chances of conditional events—that is, events that rely on other events occurring. For example, I used to play lots of old Warhammer tabletop games which are d6 based. According to the “to Hit” charts, if you had a somewhat unskilled warrior (with a low Weapon Skill) matched up with a superior enemy, you might have to roll a “6” followed by a “6” in order to hit. Just what is the chance of rolling a “6” followed by another “6”?