Colwyn
10-24-2006, 03:13 PM
Dreamlords: Jon Selin Interview on MMORPG.com (http://mmorpg.com/gamelist.cfm?gameId=259&setView=features&loadFeature=945&bhcp=1)
The game is split into two distinct parts; the management mode which is completely web-based, and the combat mode which is played in the client using the units you have researched and trained in the management part. The client is a RTS-game at its core, but with quite a few twists. We are taking a squad-based approach to RTS so rather than controlling every single unit you control squads of units, and the proficiency and abilities of these units are completely dependant on your overall progress and success in management. This means that two players may have the same unit but with vastly different strength depending on equipment, and also with different abilities. Finding out and adjusting to these circumstances is one of the keys to being successful when fighting other players in Dreamlords. In the RTS you can also feel the strong influence from MMORPGs, the abilities matter more than in most RTS games and have a larger diversity. However, to keep the lid on the micro-management of the game we are limiting the number of abilities, as well as having a lot of auto-cast option and passive abilities, all to balance out the player's gaming experience and providing the maximum amount of pure fun.
The game is split into two distinct parts; the management mode which is completely web-based, and the combat mode which is played in the client using the units you have researched and trained in the management part. The client is a RTS-game at its core, but with quite a few twists. We are taking a squad-based approach to RTS so rather than controlling every single unit you control squads of units, and the proficiency and abilities of these units are completely dependant on your overall progress and success in management. This means that two players may have the same unit but with vastly different strength depending on equipment, and also with different abilities. Finding out and adjusting to these circumstances is one of the keys to being successful when fighting other players in Dreamlords. In the RTS you can also feel the strong influence from MMORPGs, the abilities matter more than in most RTS games and have a larger diversity. However, to keep the lid on the micro-management of the game we are limiting the number of abilities, as well as having a lot of auto-cast option and passive abilities, all to balance out the player's gaming experience and providing the maximum amount of pure fun.