Colwyn
04-06-2006, 07:05 PM
DDO Review on The Corporation (http://www.corpnews.com/node/120?)
In most MMOs, it’s considered normal to fight the identical groups of three man-eating azaleas for several hours before getting to fight a boss that’s just about like any other generic baddy, except with a whacky special ability like throwing you off a cliff or booger-flicking.
Thankfully, Turbine provides a change of pace. It actually plays like a game, rather than a tedious exercise of button sequence memorization or mass cat-herding. It’s one of the first real-time RPGs to take in to account positioning and movement in its combat system. Although there has been endless whining from forum-goers about DDO’s adaptation of the D&D 3rd Edition rule set, it’s certainly more in-depth than any other subscription RPG. You receive bonuses from attacking your enemies from behind, and monsters can also take advantage of them. Non-giant enemies will frequently dodge in and out of combat, and spell-casting monsters have access to the same spells that players do – and will use them to devastating effect. Dungeons are filled with deadly traps to punish the careless and secret doors to reward the perceptive.
Source: VirginWorlds (http://news.virginworlds.com/recentnews.php)
In most MMOs, it’s considered normal to fight the identical groups of three man-eating azaleas for several hours before getting to fight a boss that’s just about like any other generic baddy, except with a whacky special ability like throwing you off a cliff or booger-flicking.
Thankfully, Turbine provides a change of pace. It actually plays like a game, rather than a tedious exercise of button sequence memorization or mass cat-herding. It’s one of the first real-time RPGs to take in to account positioning and movement in its combat system. Although there has been endless whining from forum-goers about DDO’s adaptation of the D&D 3rd Edition rule set, it’s certainly more in-depth than any other subscription RPG. You receive bonuses from attacking your enemies from behind, and monsters can also take advantage of them. Non-giant enemies will frequently dodge in and out of combat, and spell-casting monsters have access to the same spells that players do – and will use them to devastating effect. Dungeons are filled with deadly traps to punish the careless and secret doors to reward the perceptive.
Source: VirginWorlds (http://news.virginworlds.com/recentnews.php)