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View Full Version : EQII: Notes from the Community Summit and Fan Faire on Mobhunter


Colwyn
04-07-2006, 02:38 AM
EQII: Notes from the Community Summit and Fan Faire on Mobhunter (http://mobhunter.com/001473.html)

Rashere mentioned two big areas they will be working on over the next few months: death and downtime. Various ideas for a new death system were discussed (as they were at the last summit) including choices to respawn with gear, a flat 90% res at all levels rather than lower resses at lower levels which doesn't properly scale since life should be harder at the higher levels than it is at the lower. There was no mention of any sort of death effect but the development team is still interested in making death matter.

Downtime will lead to some sort of combat state system so that the EQ system knows players are out of combat and will up the reneration to compensate. This poses problems when players can leave combat, regen, and enter it again when they weren't intended. It's a complicated issue but SOE plans to focus their attention on it.
Source: VirginWorlds (http://news.virginworlds.com/recentnews.php)