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View Full Version : Neocron Update, Outpost Turret Issues


Colwyn
04-08-2006, 08:31 AM
Neocron News Update / Q&A (http://forum.neocron.com/showthread.php?t=133367)

Intensive work is under way both internally and with the community on game re-balancing. We are taking on board ideas and reflecting them back to the community through an iterative process intended to capture optimum class design going forward. Not since the early days of the beta "Brainport" have we seen this much community involvement and we're happy to see virtually everyone's willingness to contribute in a positive and constructive way!

Ceres Labs, turrets, heals:
These issues are known and in work. A patch is needed but all development effort has to be performed with the balancing work in mind. As stated on the turret thread, we'd rather fix the problems properly later than just waste time with bandaid solutions that will be removed down the line.

Neocron: Temporary Prohibition of Outpost Turrets (http://forum.neocron.com/showthread.php?t=133346)

Due to the current issues surrounding outpost turrets their use has been prohibited until further notice. This decision has been made in order to improve the quality and fairness of outpost fighting for both sides until such time as the issues have been resolved. The Gamemasters have been authorised to remove any and all turrets so please create an in-game call ticket or email if you require their assistance.
Source: MMORPGDot (http://www.mmorpgdot.com/)