Colwyn
04-09-2006, 05:58 AM
How To Build a Game In A Week From Scratch With No Budget (http://www.gamedev.net/reference/articles/article2259.asp)
The Goal
Create an "old-school" RPG in the style of the old, early 80's "top-down" RPGs like The Temple of Apshai, Ultima III, and Telengard. The player will move through rooms in a stereotypical dungeon, doing battle with various monsters with magic and combat. Along the way he'll improve his capabilities through gaining "levels" of experience, and magical equipment.
It won't all be about combat, however. The player will also have the ability to sneak past or negotiate with monsters. There will be locked and trapped doors and chests, and unique dungeon features that may have strange effects. The game will not be long on plot, characterization, or dialog – it's mainly a hack & slash affair. You go up the level treadmill until you are powerful enough to face the final boss, retrieve a great quest item, and bring it back safely home (your 'starting room').
HACKENSLASH! download (http://www.rampantgames.com/hackenslash.html)
Source: digg (http://www.digg.com)
The Goal
Create an "old-school" RPG in the style of the old, early 80's "top-down" RPGs like The Temple of Apshai, Ultima III, and Telengard. The player will move through rooms in a stereotypical dungeon, doing battle with various monsters with magic and combat. Along the way he'll improve his capabilities through gaining "levels" of experience, and magical equipment.
It won't all be about combat, however. The player will also have the ability to sneak past or negotiate with monsters. There will be locked and trapped doors and chests, and unique dungeon features that may have strange effects. The game will not be long on plot, characterization, or dialog – it's mainly a hack & slash affair. You go up the level treadmill until you are powerful enough to face the final boss, retrieve a great quest item, and bring it back safely home (your 'starting room').
HACKENSLASH! download (http://www.rampantgames.com/hackenslash.html)
Source: digg (http://www.digg.com)